Rain World

Rain World

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Emerald's Tweaks & Features
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15 Feb, 2023 @ 9:44am
29 Apr @ 4:38pm
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Emerald's Tweaks & Features

Description
Updated for the Watcher! Thank you all for your kind support <3

This is an expansive collection of tweaks, features, fixes and assists to help fine tune and improve your Rain World experience!

About
Since the start of Downpour's release, I have compiled a mod
including all the tweaks, fixes, and features I've made
to make the game more enjoyable (and bearable in some cases).

There are quite a few tweaks here so there's bound to be something
for everyone. And in addition, there are also some cool features
to enjoy like rare creatures, weather and more.

I'm always open to new ideas so if you have any
suggestions for tweaks or features please feel free to leave a comment down below.
I hope you enjoy tweaking your game, and exploring the things the mod has to offer!

NOTE: This is a reupload because I could no longer update the original for some
reason. If at some point I am able to update it again, I may switch
back to it, but for the time being, this will be the most up-to-date
version of the mod.


Feature List
The features included in this mod are all ideas that I've been expanding on for a while now.
They are perhaps the best part of the mod so please, do try them out!
I hope you enjoy these features as I continue to improve and develop them.


Slugsomnia - Adds various random wakeup events. Face the dangers of the night, or enjoy a multitude of unique weather events. It's all highly configurable, so you can tweak and customize the experience to your liking!

Shiny Spawns - Strange things have been sighted out in the world, so be sure to keep an eye out!

Tweak List
Slugcat Tweaks
Deep Breathing - Gives all slugcats increased breath while underwater.

No More Batgrab - Disables auto-grabbing of batflys. For those who don't need the game to do it for them.

Back Spear For All - Allows all slugcats to equip a backspear, even when not playing expedition mode.

Slug Charisma - Allows all slugcats to passively gain reputation by simply existing, and allows Artificer to befriend Scavengers. Go make some friends!

Chad Gourmand - Buffs Gourmand's climbing speed, and allows him to throw more spears before getting winded.

Violent Saint - Allows Saint to throw spears. Now you can finally open those popcorn plants!

Resilient Saint - Makes it so Saint no longer gets one shot by everything.

Thick Spearmaster - Makes Spearmaster as thick as the other slugcats.

Winter Coat - Gives you fluffier fur, allowing you to stay out in the cold without freezing. Lasts until the blizzard starts.

Deadly Spears - Makes spears, and rocks thrown by you deal increased damage. Mauling also deals quite a bit more damage as well.

Antacid Coating - Coats your body in a powerful antacid, allowing you to touch lethal acid multiple times without dying.

Gameplay Tweaks
Glowy Slug - Allows you to start with the Neuron Glow effect.

Enlightened Slug - Allows you to start with the Mark of Communication.

Attunement - Allows you to encounter echos without activating them first. (If you have enough karma)

Karmic Balance - Allows Saint and Artificer to start with 5 karma levels already unlocked, and makes all slugcats spawn a karma flower on death.

Special Spear Spawns - Allows a variety of special spear types to spawn naturally in all campaigns.

Simpleflips - Adds a new keybind that allows you to do a small backflip. (Works on poles!)
[Keybind is Configurable]

Egg Yeet - Allows you to yeet firebug eggs with the same strength as throwing a spear.

Unlimited Passage - Allows you to use a passage as many times as you want. Picks art at random from currently acquired passages.

Unrestricted Passage - Allows Hunter and Saint to use passages. Finally!

Creature Tweaks
Leech Repellent - Prevents 'most' leeches from grabbing on to you. Other creatures are not affected by this effect.

Respectful Worms - Gives garbage worms a newfound respect for slugcats, so they no longer steal your spears. They still steal from scavs though, because they deserve it.

Wormgrass Immunity - Makes wormgrass unable to touch you; now they can be used as a decently safe hiding spot!

Rotproof - Tired of dying to the rot covered walls that can't even move? Well with this new lubricative solution, you can glide off them with ease!

Stowaway Energizer - "Stowaway isn't real! Stowaway can't hurt you!" Makes stowaways much more likely to be awake, so that they can be encountered more often.

Breakable Barnacles - Tired of barnacles getting in the way? Well chuck a few stones at them and watch their pesky shells shatter!

Brave Pups - Makes slugpups more brave, so they won't grasp onto you and hinder your movement unless you grab them.

Anti-Spyware - Prevents the guide overseer from spawning, allowing you to explore without it's guidance. (Reduced chance of a scav 'accidentally' killing you)

All tweaks and features can be enabled/disabled individually from the ingame remix menu. Advanced options are also available to those who know what they're doing.

Known Bugs
- Attunement has been removed for the time being

Credits
This would never have come out if my friends Arden
and Lucky didn't encourage me to release it, but it also would never have gotten
this far without the support from everyone in the community
thank you all for your loving support! <3

Special thanks to LordStormia and Scuglat for playtesting!
Popular Discussions View All (25)
16
24 Apr @ 7:05pm
Exception Log because it's too long for a normal steam comment
ERROR2401
30
17 May @ 9:10pm
Suggestion
meluusea
12
21 Apr @ 8:40pm
What's this I found? Which scug is this?
Tooth and Claw
1,116 Comments
modthesillyguy 8 Aug @ 1:01pm 
question:
can you make a feature that lets spearmaster have a mouth?
modthesillyguy 5 Aug @ 1:53pm 
i forgot the throwing things at barnacles bug, barnacle was saved from my anger.
Emerald Galaxy  [author] 4 Aug @ 8:47am 
Yeah, it's on the list. I'll have to check it when I return
Citysurvivor 3 Aug @ 9:58pm 
I should probably do a bug report for this but the 'unrestricted passages' and 'unlimited passages' options don't seem to be working for Saint... I tried hibernating in a shleter again (I have survivor, monk, the pilgrim), but didn't see the option to passage.
Aetherius 2 Aug @ 4:52pm 
for some reason batflies glow a light purple light with this mod enabled, but it doesn't happen everytime. I'm not sure what causes that
Emerald Galaxy  [author] 29 Jul @ 1:51pm 
@kiwi Bombs will be shiny one day...my motivation has been shot this summer sadly.
@Spontaneite Not sure what could be causing that...wont matter once the rework is complete...
kiwi_drago 29 Jul @ 1:54am 
i must ask, why cant regular bombs be shiny but explosive spears and cherrybombs can??? its kinda confusing,,,/lh
Spontaneite 28 Jul @ 3:26pm 
Tried out Slugsomnia on my current playthrough for the first time, had intermittent freezes but blamed them on other mods, then discovered a room that was freezing consistently enough to do some testing on. long story short slugsomnia is causing hard freezes for me in some rooms, having your mod on but slugsomnia off seems to remove the problem. I got exception logs for two separate freezes if you want em. the room I was testing on was SI_C08, the sky islands room near echo room with the pearl on it. Most days if I went in that room it would freeze a second later, and if I restarted and tried again it would freeze again, etc. very consistent.
Emerald Galaxy  [author] 20 Jul @ 10:31am 
Yeah, I do want to fix this at some point
Spontaneite 20 Jul @ 8:35am 
Reporting that the barnacle tweak is broken even when you don't have it enabled. I have it disabled, but when I throw anything at a barnacle the game freezes right before hit. Removing the mod for testing stopped that from happening. Other mods that affect barnacle shell mechanic have also been causing barnacle freezing, such as Bomb Barnacles, so I suspect a game update bricked all your barnacle code bad. I hope you can make it so barnacles aren't grievously bugged even with the tweak disabled, as for now I'm playing with barnacle spawns turned off so I can keep your mod features.