Total War: WARHAMMER II

Total War: WARHAMMER II

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Wildmen of the Grey Mountains
   
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Tags: mod, Units
File Size
Posted
Updated
9.412 MB
13 Feb, 2023 @ 12:55pm
15 Mar, 2023 @ 12:09pm
18 Change Notes ( view )

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Wildmen of the Grey Mountains

In 1 collection by benjaminmannette
Engelis Vampire Counts
7 items
Description
Creates 3 new unique units for the Barrow legion

Wildmen Warriors- a blend between Marauders and Skeleton Swordsmen.
Wildmen Beast Hunters- A variation of the Wildmen Warrior that has a smaller shield but can brace Vs Large and has javelins.
Wildmen Clanguard- A variation of the Wildmen representing a contrast to Graveguard. In campaign this unit takes 4 turns to recruit to represent the difficulty of finding living elites to serve an Undead.

These units are limited in campaign to:
Wildmen Warriors- 4
Wildmen Beast Hunters- 2
Wildmen Clanguard- 1

These units can only be recruited through Castle Drachfel.

{This mod is not Lore-full, as in it does not represent any direct lore units.}

While not directly from the lore this unit represents a niche that is not represented in TWW2, and that is a Human that serves neither Chaos nor the Emperor, who doesn't prostrate to the lady nor fight a never-ending war versus deamons. This unit represents the an ancestrial link to the Fennone tribe, the ancient natives of Sylvania. I know, the grey mountains are no were near Sylvania, this is true, yet when one looks into the lore of Krell the Wight Chaos lord, it is noticeable that he had led armies in the general vicinity of his burial, and such a burial would require living representatives of his army to bury him. Combining these two points of lore and the location most likely to still hold ancestors of an ancient tribe, I give you Wildmen of the Grey Mountains ancestors of the Fennone and the remnants of Krell's conquest hold up in a place, so secluded that it was the home of one of the most infamous Necromancers to live.
Popular Discussions View All (1)
0
14 Feb, 2023 @ 1:47pm
Making this mod balanced, Please comment here for balancing sugestions
benjaminmannette
17 Comments
benjaminmannette  [author] 17 Apr, 2023 @ 8:18am 
@4ydra I would have to recreate the assets, but if you are willing to upload I can send it to you.
4ydra 16 Apr, 2023 @ 10:48pm 
Is it ready for a port?
benjaminmannette  [author] 25 Mar, 2023 @ 2:37pm 
@ Mortarch of Blood, I would love to, but sadly I do not own TWW3. If someone wants to port it over they are more than welcome to and I would gladly help them with it if they want.
Ciaphas Cain 24 Mar, 2023 @ 7:35am 
Oh my god! Can you please do a Wh3 version???
Rubino303 17 Mar, 2023 @ 12:34am 
Thanks my dude :)
benjaminmannette  [author] 15 Mar, 2023 @ 12:49pm 
@ Серафим Вэйлoр well they do exist on the border of Bretonnia and the Empire in a mountain range full of dwarfs, rather than in isolated the tundras of Norsca.
benjaminmannette  [author] 15 Mar, 2023 @ 12:45pm 
@Rubino303 sword glitch fixed. I have not made a shield pattern as I do not know which direction to go for it, though I have made a variation on the shield to alleviate some of the visual diversity issue.
Серафим Вэйлoр 3 Mar, 2023 @ 1:42am 
They still look more civilized than your average norscan.
Rubino303 1 Mar, 2023 @ 11:09pm 
You could maybe add shield design patterns on the shield for more visual diversity. Sometimes the swords on the clan warriors glitch out for me graphically when im zooming out at a certain distance. i appreciate you my dude.
benjaminmannette  [author] 22 Feb, 2023 @ 10:05pm 
@Rubino303 no problem. If there is anything you want added I will try to make it, within reason of course.