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it is intended motivate players to play micro. Therefore there are many doors which can only be trespassed by micro and also one of the seven vaults. I am leaving the Micro Vault as it is, as it was intended.
The issue you mentioned with the scaffolding is "fixed", as I placed obstacles in front of it. The problem is the static mesh of the scaffolding, which does not provide a complex player collision. I hope you like it better now.
- The cop spawn is right next to the default robber spawn. Currently you cannot properly delete the default spawn, but I've contacted the dev about it. It will hopefully be fixed soon. Otherwise you could just move the cop spawn to its default position.
- There's a hole in the street with pipes in them, NPCs seem to get stuck in it. You could place an AI block zone around that hole to prevent that from happening.
- You might wanna consider adding a third escape van, currently there are containers on top as money drop zones, but you can't escape there.
It would be really nice if you could fix those small issues. Cheers.