Garry's Mod

Garry's Mod

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Simple Map IO Viewer
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Cartoon, Fun
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274.221 KB
4 feb, 2023 @ 5:58
27 aug @ 14:24
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Simple Map IO Viewer

I 2 samlingar av NextKurome76TheSoldier
Quality of Life addons
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I came up with this idea because someone teased it but didn't publish it, so i made my own, view the map with new eyes.

This allows you to see the inputs and outputs of mapping entities. Simply write sv_drawmapio 1 in console. This may needs a beefy CPU or x64 gmod depending on the map you play on.

This will partially help mappers troubleshoot why their entities don't work, or you can use it to expose a map of its secrets. Also use the showtriggers_toggle command for an more developer like experience. It also adds the Jazztronauts hacker as standalone.

Includes support for following entities:
-ambient_generic
-npc_bullseye
-color_correction
-env_explosion
-env_fade
-env_fire
-env_firesource
-env_microphone
-env_physexplosion
-env_shake
-env_shooter
-env_soundscape
-env_spark
-env_laser
-env_beam
-game_text
-gibshooter
-info_landmark
-info_target
-info_teleport_destination
-light
-logic_auto (pointless)
-logic_branch
-logic_case
-logic_compare
-logic_multicompare
-logic_relay
-logic_timer
-logic_choreographed_scene
-math_counter
-multi_manager
-npc_maker
-npc_template_maker
-path_track
-path_corncer
-point_template
-point_hurt
-phys_ballsocket
-trigger_hurt
-trigger_teleport
-trigger_multiple
-trigger_once
-all func_ entities

Bugs:
-Triggers may be displayed but won't cast I/O lines
-logic_ entities are displayed but won't cast I/O lines
-I/O links on func_ entities take a while to render after first run, can also be fixed by doing gmod_admin_cleanup near the thing you want to see and running sv_drawmapio 1 again.

More QoL addons

Tags: Horror, Spooky, Hammer Editor, Teleporter

make sure to check out my other addons if you are interested.
My Workshop Addons
Populära diskussioner Visa alla (3)
4
5 maj, 2023 @ 21:53
YES I WANTED THIS SO BAD
ttmso
1
8 jul @ 19:42
enable/disable option
shotganer
1
8 feb, 2023 @ 8:50
what maps in screen shots
ttmso
134 kommentarer
Big Black Boss 1 aug @ 7:48 
Hey, would it be possible to use "Hacking Goggles" as a highlight, as well?

For example, I have this door that needs a keycard, but it can be any of the 5 keycards, I can use that SWEP I mentioned, just aim at "key2" then Right Click, and from now on only that I/O is visible.
Gunslinger ☢ 13 jun @ 18:58 
Damn that was fast
NextKurome76TheSoldier  [skapare] 13 jun @ 18:52 
i went ahead and pushed the update, the tonemap trigger will only apply to the command however as the wiki had no I/Os for the trigger
Gunslinger ☢ 13 jun @ 18:50 
Its because trigger_tonemap changes the env_tonemap_controller being used when inside its volume to whatever the trigger name is being called, i guess its not really I/O, but it does change how the map can look to the client, and it inherits the trigger I/O like all triggers do.
NextKurome76TheSoldier  [skapare] 13 jun @ 18:41 
trigger_tonemap has no inputs nor outputs
Gunslinger ☢ 13 jun @ 18:38 
skybox_swapper i could see being used a lot for sp maps, merely changes the skybox to another chosen texture when activated, logic_random_outputs is good general use, and trigger_tonemap is good for all HDR maps if i had to pick the top 3 imo.
NextKurome76TheSoldier  [skapare] 13 jun @ 18:30 
which one would realistically be required to be listed at this point in time, so i can implement them first
Gunslinger ☢ 13 jun @ 18:14 
logic_register_activator, logic_coop_manager, point_viewcontrol_multiplayer, point_viewproxy, skybox_swapper, logic_eventlistener, logic_eventlistener_itemequip, point_worldtext, logic_random_outputs, fog_volume, trigger_tonemap, env_ambient_light, point_entity_finder, func_precipitation_blocker.

roughly i think all of them, the March update was all CSGO and Portal 2, and one Alien Swarm hammer ents that are generic enough to be backported, i dont know any maps that use them yet though.
NextKurome76TheSoldier  [skapare] 13 jun @ 17:49 
such as?
Gunslinger ☢ 13 jun @ 17:43 
I actually do use this a lot to debug and troubleshoot I/0 for the one map ive released publically since its easier to visualize and fix logic errors, but do you have plans to add some of the "new" entities added to hammer from later source branches to this?