Garry's Mod

Garry's Mod

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Simple Map IO Viewer
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Cartoon, Fun
File Size
Posted
Updated
270.364 KB
4 Feb, 2023 @ 5:58am
6 Nov @ 2:50pm
27 Change Notes ( view )

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Simple Map IO Viewer

In 2 collections by NextKurome76TheSoldier
Quality of Life addons
42 items
My Subbed Stuff
817 items
Description
I came up with this idea because someone teased it but didn't publish it, so i made my own, view the map with new eyes.

This allows you to see the inputs and outputs of mapping entities. Simply write sv_drawmapio 1 in console. This may needs a beefy CPU or x64 gmod depending on the map you play on.

This will partially help mappers troubleshoot why thier entities don't work, or you can use it to expose a map of its secrets. Also use the showtriggers_toggle command for an more developer like experience. It also adds the Jazztronauts hacker as standalone.

Includes support for following entities:
-ambient_generic
-npc_bullseye
-color_correction
-env_explosion
-env_fade
-env_fire
-env_firesource
-env_microphone
-env_physexplosion
-env_shake
-env_shooter
-env_soundscape
-env_spark
-env_laser
-env_beam
-game_text
-gibshooter
-info_landmark
-info_target
-info_teleport_destination
-light
-logic_auto (pointless)
-logic_branch
-logic_case
-logic_compare
-logic_multicompare
-logic_relay
-logic_timer
-logic_choreographed_scene
-math_counter
-multi_manager
-npc_maker
-npc_template_maker
-path_track
-path_corncer
-point_template
-point_hurt
-phys_ballsocket
-trigger_hurt
-trigger_teleport
-trigger_multiple
-trigger_once
-all func_ entities

Bugs:
-Triggers may be displayed but won't cast I/O lines
-logic_ entities are displayed but won't cast I/O lines
-I/O links on func_ entities take a while to render after first run, can also be fixed by doing gmod_admin_cleanup near the thing you want to see and running sv_drawmapio 1 again.

More QoL addons

Tags: Horror, Spooky, Hammer Editor, Teleporter

make sure to check out my other addons if you are interested.
My Workshop Addons
Popular Discussions View All (3)
4
5 May, 2023 @ 9:53pm
YES I WANTED THIS SO BAD
ttmso
1
8 Feb, 2023 @ 8:50am
what maps in screen shots
ttmso
0
30 Apr @ 9:01am
enable/disable option
shotganer
124 Comments
Antoneeee 2 Dec @ 8:45pm 
oh and also some more commands that lets you tweak the refresh rate, or how frequent things will be highlighted
Antoneeee 2 Dec @ 8:42pm 
can you please add support for logic_branch_listener and math_remap? like a info_target icon or something
TheUltimateDemon 2 Nov @ 6:51pm 
How do you Change what you can see?! All this thing shoes me is Teleports, Scripted events, Player triggered events, Buttons and doors, nothing Else. And i might as well say, it would be interesting if we had an "IO Editor Mod".
NextKurome76TheSoldier  [author] 28 Sep @ 4:54pm 
splendid, i appreciate the help hehe
Piengineer12 28 Sep @ 4:47pm 
Thanks, hacking goggles seems to be working on both maps now. I'll let you know if another problem crops up.
NextKurome76TheSoldier  [author] 28 Sep @ 4:31pm 
should be fixed now, i just never used math.gmatch betore
Piengineer12 28 Sep @ 4:27pm 
It turns out that while esc separated KV values work fine, maps with comma separated KV values such as in gm_minesweeper_v1a are broken now.

After looking into this addon more, I think the actual solution is for w in string.gmatch(str .. ",","(.-)[,\x1B]") do and the other string.gmatch calls removed.
Piengineer12 27 Sep @ 11:23am 
I've noticed the issue on maps such as gm_evening_dockyard , that was made in Hammer++ rather than basic Hammer. Maybe Hammer++ is the issue?

Anyway, fix confirmed, the Hacking Goggles now works properly on the map. Thanks!
NextKurome76TheSoldier  [author] 27 Sep @ 10:53am 
why would someone even split it with esc in the first place for their map?
NextKurome76TheSoldier  [author] 27 Sep @ 10:52am 
if that was the issue, oh boy
well hopefully its fixed now, im not sure if i modified the right thing