RimWorld

RimWorld

331 ratings
Pets Are Safe
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Mod, 1.4, 1.5, 1.6
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305.957 KB
31 Jan, 2023 @ 8:41pm
25 Jun @ 6:29am
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Pets Are Safe

Description
Let no harm come to your wonderful furry (and feathery) friends.

Prevents pawns from harming your pets. Mod options allow you to select how they evade attackers: playing dead, teleporting a short distance away, or just ignoring the attacks.

Can also select to animals to exclude from protection (affects all animals of that type).

Also has options to disable certain game components that would force you to harm animals: slaughterer mental breaks, animal insanity, and manhunter packs.

Animals marked for slaughter are automatically excluded from protection. Recommend disabling slaughterer mental break if you want to prevent unwanted slaughter.

Still in beta. Please report any bugs or errors. Also leave suggestions for additional features.

Major thanks to PeteTimesSix for letting me use some of his code for my mod options.

Github: https://github.com/Merwini/Pets-are-Safe
82 Comments
Colley 28 Aug @ 10:47pm 
@Bagel Yagaran lol I came here looking for the same thing. Doing a tribal run with lots of guard pets and the pets are completely breaking combat by being invincible. If they could lose health and pass out but not die, this would be perfect.
Bagel Yagaran 18 Aug @ 7:36pm 
bwehh.. awesome mod but like... it would be even better if there was an option to allow animals to take damage (just not like. lethal damage or something) so that combat animals arent either completely infeasible in large raids or are just completely broken and they can still be downed without. making them play dead or whatever. yeah
sentho 30 Jul @ 9:26am 
Found it, thank you!
Richard Mc Nutbuster 30 Jul @ 3:42am 
in the menu theres a button called "Mod options" settings can be changed there, generally it already active for alot of the animals.
sentho 29 Jul @ 12:54pm 
Hello, I´m new to the idea of using mods, but dam -i love my pets and I hate it, then my pawns shot them in a fight :(
My problem is, I have no idea how to use this mod.
Is there an ingame button or a discripsion how to start it? I have it in my Mod-list and I even started a new colony -but where do I find the settings? Or must I chance something in the game files? I´m using alpha animals too.
Stellar Harbour 17 Jul @ 2:28am 
Can you disable manhunters by default? They make no sense anyway, somehow they know the exact positions of our pawns and go straight for them, instead of targeting the closest thing, which would at least make some sense and provide content or fun
Tsornin 24 Jun @ 2:05pm 
Thank you! makes it way less annoying to have a chihuahua. Now the little menace can run around where he pleases without constantly getting hurt by a hunting lion or something.
JMNielly 3 May @ 1:10pm 
This is a great mod, thank you for it!

I'm also encountering the issue where an animal trying to hunt a safe animal will keep attacking until they pass out from exhaustion. I wonder if there would be a way to invalidate safe animals as hunting targets
fluffyboy36 10 Apr @ 3:06pm 
So. Fun fact. This works with Vanilla Expanded Insectoids 2. Very amusing.
machine-jean 1 Mar @ 9:53am 
@Nuff yes, thank you so much!