Total War: WARHAMMER III

Total War: WARHAMMER III

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Books of Nagash Revamp
   
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Posted
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139.092 KB
30 Jan, 2023 @ 3:42am
7 Sep @ 6:16am
11 Change Notes ( view )

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Books of Nagash Revamp

Description
This mod adjusts the locations of the Books of Nagash for various factions, as well as tweaks some of their effects.

Cult of Sigmar (Volkmar)

Adjusted book locations:

  • the book in Skavenblight has been moved to Sartosa
  • the book in Karak Eight Peaks has been moved to Nagashizzar
  • the Pilgrims of Myrmidia rogue army has been changed to Shrouded Wanderers of Undead, the same one Settra gets

Book effects for Volkmar have been adjusted.

  • First Book: post-battle loot +10% -> +15%, research +10% -> +20%
  • Second Book: WoM cost for all spells -10% -> -15%, miscast chance -10% -> -20%
  • Third Book: witch hunter/warrior priest action cost -25% -> -50%, witch hunter/warrior priest cap increase +1 -> +2
  • Fourth Book: enemy agent success chance -15% -> -20%, casualty replenishment +8% -> +10%
  • Fifth Book: character exp gain +20% -> +25%
  • Seventh Book: witch hunter/warrior priest recruitment level +5 -> +10, witch hunter/warrior priest recruitment cost -25% -> -50%

Slightly rearranged the order that Volkmar gets the state troops in, primarily to let him get the Empire Knights variants earlier for his bonus.

  • 1 Zeal: Swords of Ulric, Eldred's Guard
  • 2 Zeal: Stir River Patrol, Knights of the Everlasting Light
  • 3 Zeal: The Noble Sons Abroad, The Stubbord Bulls
  • 4 Zeal: Nordland Mariners, Knights of Morr
  • 5 Zeal: Sootson's Guns, Gunderman's Surefires
  • 6 Zeal: Carroburg Greatswords
  • 7 Zeal: The Bordermen
  • 8 Zeal: The Emperor's Wrath

The Drakenhof Conclave (Mannfred)

Book effects for Mannfred have been adjusted. The Malevolent Museum doubles these effects as usual (except for the Blood Kisses gained).

  • First Book: hero success chance +5% -> +10%
  • Second Book: income from trade tariffs +15% -> +25%
  • Fourth Book: lord recruitment cost -10% -> -20%, lord recruitment rank +2 -> +4
  • Sixth Book: WoM reserve capacity +7 -> +20
  • Seventh Book: Blood Kisses gained 3 -> 6

Tomb Kings

Book effects for the Tomb Kings factions have been adjusted.

  • First Book: hero capacity increase +1 -> +2
  • Fourth Book: lord recruitment rank +3 -> +8
  • Sixth Book: WoM reserve capacity +10 -> +40
  • Seventh Book: research +10% -> +20%

Rogue Armies

The location of some of the rogue armies holding the Books has been adjusted so that they are closer.

  • Dwellers of Zardok: moved from Sylvania to the Badlands for Volkmar, Mannfred, and Settra. This also stops them from constantly taking vampiric attrition in Sylvania.
  • Pilgrims of Myrmidia: Volkmar no longer needs to fight them for a Book (since they are a fellow Order faction). Instead, he now fights the Shrouded Undead Wanderers, the new rogue army added in 6.3 for Settra.

Compatibility

Compatible with anything that does not edit Book of Nagash locations and effects.
Compatible with mods that purely add the BoN mechanic to other factions, but not if the mod also modifies the book effects.
Compatible with Sigmar's Heirs.
Compatible with IEE.

Starting a new game is required for the new book locations. Book effects should apply even in an ongoing campaign.

Future Plans

  • Give all Books to rogue armies so you don't need to bother with capturing settlements. This would also prevent problems if an allied faction captures the required settlement before you do.
  • Compatibility with Old World.
45 Comments
Solmyr  [author] 7 Sep @ 6:21am 
Updated for 6.3. See changelog and description for details.
Solmyr  [author] 3 Sep @ 2:25pm 
It shouldn't have any errors but it will overwrite the new changes made to the Books by CA. I will take a look at update hopefully during the weekend. I also have some more extensive plans for the mod but those will come later.
Shatilov 3 Sep @ 1:41pm 
what is the state of this mod with v6.3 and the tomb king changes
Fibrewarrior 1 Jun, 2024 @ 7:07pm 
ah I see. No problem if you can't figure it out. Thank you for the mod
Solmyr  [author] 1 Jun, 2024 @ 5:06pm 
@Fibrewarrior I would love to, but I'm not sure if it's within my skills as a modder yet. It would require some kind of scripting to do, I would guess.
Fibrewarrior 1 Jun, 2024 @ 2:59pm 
Great Mod. I have a suggestion. Could you make it so that being a military ally or vassalizing the owner of the needed settlement for the book gives it to you as well ? I think in vanilla when you need special ressources to unlock items (like Thorek's Forge), the game counts your allies as well. Thanks a lot for the mod
Ben 1 Jun, 2024 @ 1:21am 
Nice! I was looking for such a mod. I've never bothered going after the books so I hope this will make them more interesting :)
Solmyr  [author] 29 May, 2024 @ 6:44am 
@Drinking with Skeletons In my games, Noctilus tends to surive for the entire game on his little remote island! :D And there's always a danger that places will get conquered by Order AI. I'll think about it, but I am a fairly beginner modder so adding an entirely new rogue army faction might be difficult.
Drinking with Skeletons 27 May, 2024 @ 7:19pm 
Since you are currently making more updates, I have a suggestion: for Volkmar, I'm not sure that The Galleon's Graveyard is a great place to put a book. I get why you did, but the High Elves tend to conquer it long before Volkmar will be in any position to go get it, forcing him into fighting a faction you've said you don't think it makes sense for Volkmar to intentionally antagonize. It would probably be better to put a rogue army near the location, instead.
Solmyr  [author] 26 May, 2024 @ 7:30am 
@King_Mandu Thanks! Although I have not yet done all the changes for the Tomb Kings, only the rogue armies are repositioned!