Divinity: Original Sin 2

Divinity: Original Sin 2

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Divinity Farandole
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238.330 MB
29 Jan, 2023 @ 6:27pm
3 Oct @ 1:08am
2385 Change Notes ( view )

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Divinity Farandole

In 1 collection by Farandole
Divinity Farandole - Compatible mods
10 items
Description
INTRODUCTION
Divinity Farandole is a complete overhaul of the game and the main campaign.
It offers a large choice of 8 Paths and 20 Classes, all balanced together, with many different gameplay styles and builds.
We reworked the game with the intention of keeping a vanilla flavor, so it's more like a big update with a lot of extra content, including fixes for all the flawed vanilla mechanics.
If you are a fan of the original game, you will enjoy this mod.

If you like this mod, please leave a comment and a rating. It will be appreciated.


DISCORD
Click here to join[discord.gg]if you have anything to report or need assistance.

You will find :
  • Tutorial.
  • Installation process for Epip and script extender v60.
  • Easy way to report bugs or make requests.


SETUP
LANGUAGE
Divinity Farandole is only localized in English, so you have to set the game in this language.
If you don't, you will have broken links and wrong descriptions.

SCRIPT EXTENDER V60
Install the Script Extender by following one of these guides :
Presentation of the Script Extender by Norbyte.[github.com]
Script Extender install guide.

Or join the Discord for a detailed procedure.

For the mod to work, the message 'Script Extender v60' must appear in the bottom right of the game start screen (see the screenshot).


ADDITIONNAL REQUIRED MODS LIST (mandatory)
Epip[www.pinewood.team] for additional customized features designed by Pip.
  • NPCs classes display.
  • Skills school display.
  • Dodge, Evade and Riposte display, with fatigue.
  • Autobag button.
  • Selling directly from bags.
LeaderLib
Animations Plus


DIFFICULTY
  • Classic : Should only be a little more challenging than vanilla.
  • Tactician : Is a real challenge.
  • Teams with fewer than 4 chars are more challenging.
  • At any time, you can lower some difficulty options with the Tome of Metaphisics.


BEFORE STARTING ANY FIGHT YOU SHOULD
  • Use your Tome of Career to select your Path and Class(es).
  • Gather your party and select their Path and Class(es) with their tome.
  • Buy equipments from Nebora and usefull items from Laslor.
  • Check recipes in the crafting interface.
  • Reach Level 3 by completing quests and exploring.
  • Set at least Perseverance 2 on each characters.


COMPATIBILITY WITH OTHER MODS
Divinity Farandole is meant to be played as a standalone.
But you can add some content if you'd like.

COMPATIBLE MODS
See this collection for other recommended mods.

INCOMPATIBLE MODS
  • Do not activate any gift bag !
  • Other overhauls and stat modifiers are not compatible with Divinity Farandole (Unleashed, Conflux, Divine War, Attribute insanity), as for any mod that alters the fundamental core content (stats, talents, NPCs...).

SPECIAL THANKS
To the incredibly helpful Pip for his work in making Epip compatible with Divinity Farandole.
To Neixlys for his restless testing work and for pushing the mod to its limits.
To members of the Larian Discord community, especially LaughingLeader, Focus, Cleric, and DoctorBeetus.
To Demoix for his insights on AI tweaks.

To the kind modders who allowed me to use some of their work :
Auracheetah : Scourge/Plague Doctor
Malchezzar : Dimensional Reaper
SirGagz : The Venalguard
NikCatNight : Better Reflections

I'm still waiting for explicit permission from other modders whose assets I've used.
Has not answered yet : Feenex, Odinblade, Helaene.

To the great testers for their patience and bug reports !
SmokingElephant, Jonas, Kilinjaro, Samera540 and Xackery.


DETAILED FEATURES
FIGHTS
  • Improved AI that makes NPCs play their classes correctly.
  • More enemies.
  • Every enemy has one of the 20 classes.
  • Bosses and Elites are symbolized by a specific status that makes them stronger.
  • New mechanics in some fights.
  • Some significant fights have an invulnerable boss until every other enemy is killed.
  • Some significant bosses have a second stronger phase, or adds during the fight.

BUILDS
  • 8 Paths, each with its own playstyle.
  • 20 classes, each with 17 skills (mostly new, some reworked, some inspired from other mods).
  • Power of the team is auto-adapting to the number of team members, from 1 to 4.
  • More ethnical specificities.
  • Skills are automatically added to your skill book as you level up from level 1 to level 15, one at each level.
  • No requirements for skills, allowing you to build abilities as you want.
  • 200+ unbound skills available on uniques and random items.
  • New origin and source skills for every character.

ITEMIZATION
  • Item randomization for vendors and loot.
  • 6 types of armor (Plate, Scale, Mail, Leather, Mage, Cloth) each with specific randomized affixes.
  • Many unique items with their own building possibilities, most with dedicated skills.
  • Rebalancing of weapons and armors, with new ones created.
  • Possibility to change the damage element of weapons (except for uniques).

RULESET
  • Action Point system based on Divinity 1, with a 4AP standard action cost.
  • Armorless balance with Perseverance system that allows any damage combinaison.
  • Initiative turn based on real Wits.
  • Attributes, Abilities and talents reworked.
  • Civil abilities depend on Attributes.
  • Rebalance of all skills, including NPC ones.
  • No bloat stats in tactician difficulty.

CORRECTIONS
  • Recruted characters in Fort Joy have no predefined stats.
  • Talent Elemental Ranger fixed to work with skills.
  • Limitation on fleeing from fights.

QUALITY OF LIFE
  • Sprint that automatically turns off during combat.
  • Auto resurrection / source restoration / reset cooldowns upon using the bedroll (short range).
  • Auto item level up upon character level up (can also be done manually with a skill).
  • Items autobag feature.
  • Items auto identification feature if high enough Loremaster.
  • Simplified crafting.
  • Removal of all unnecessary crafting recipes and automatic reveal of the ones you need.
  • Fort Joy Respec mirror.
  • Sergeant Zrilla at Fort Joy beach.
  • All dialogue tags unlocked.
  • Empty potion bottle after drinking.
  • No Sir Lora.

CUSTOMIZATION
  • All skin colors unlocked.
  • Many types of wings.
  • Improved infusions, surfaces, and clouds.
  • Dialogues from <Wait Your Turn - Better Reflections> included.
243 Comments
Braken 9 hours ago 
@Farandole Thanks for the follow up! Also, i said its bullshit 'in my opinion' that doesn't mean others can't enjoy it or its an attack on you or your mod. Just isnt my cup of tea.
Farandole  [author] 10 hours ago 
@Braken
In Honor Mode, all 3 difficulty settings are disabled by default.
If you had Vengeance mecanic on, either you abled it yourself, either you are not currently in Honor.

The Vengeance mecanic, and the 2 other optional difficulty settings are not bullshit, they're here for players that have reach a certain skill level and are searching for a real challenge.
You can totally disable them, and the advantages you will lose for that are totally minimal.

have fun with the mod !
Braken 11 hours ago 
@VoidCultist god bless you my friend, this will make our honor mode run abit more flexible and all around much more fun! thank you for letting me know!
VoidCultist 11 hours ago 
Yup, it's in the Tome of Metaphysics. 'Is my life too hard or too easy?'(customize difficulty) - 'Do I have feelings, or am I just a robot?' - And you can turn it off from there.
VoidCultist 11 hours ago 
@Braken You can turn off Vengeance from what I remember. It's in one of the books you start with. I'll go ahead and check this myself, but it should be right
Braken 14 hours ago 
me and a mate are playing on tactician honor mode and all i can say is that its insanely hard. Struggling to get level 4. One thing i must say about this pack is that the vengeance mechanic is complete bullshit imo and forces you to play a specific way or you get heavily punished for killing ads. Is there anyway of disabling this mechanic? its ruining our experience with an overall great pack!
Farandole  [author] 2 Oct @ 2:05am 
Woow! Thanks for this comment! =)

The reason it's underrated is mostly because it came out later than the other overhauls. By that time, the hype around Divinity 2 had already went down.

But that's also what makes it good. I had plenty of time to improve it, and I was also able to benefit from the experience of all those who had already made mods and overhauls before me.

I'm glad you enjoy the mod. The best thing we can do to make it a little more known is to increase the number of thumbs up on the Steam page.
Have fun playing!
Philadelphia Collins 1 Oct @ 8:08pm 
This mod is INCREDIBLY underrated and I don't know how it doesn't have more exposure. Nothing against the other overhauls, they are mostly all well done. But this one is easily my favorite.
LoneKnight 3 Sep @ 3:48am 
Thanks for an explanation!
Farandole  [author] 3 Sep @ 3:41am 
Hello !
Thank you for your comment and your thumb up !
It's always nice knowing people are enjoying this mod.

You're not doing anything wrong.
In this mod, you get your fight experience when the combat ends, not during.

This feature is here to prevent player team to level up during a fight, and get full HP.

The message "Exp stored" is just here so it does not feel weird when you kill an enemy, and still get the vanilla sensation (with the drum sound etc).