Space Engineers

Space Engineers

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Optimization Mod - Part 3 (Sound FiX)
   
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Type: Mod
Mod category: Other
Tags: NoScripts
File Size
Posted
Updated
2.320 GB
26 Jan, 2023 @ 4:21am
16 Dec, 2023 @ 11:48am
3 Change Notes ( view )

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Optimization Mod - Part 3 (Sound FiX)

Description
Status:
Finished.
Mod io - waiting for the update of the 2nd part of the mod.
Other parts of the mod:
Optimization Mod - Part 1 (No Smoke)
Optimization Mod - Part 2 (Block FiX)


Hello engineers!!!
This mod solves the problem with sound freezing.
Very often, this problem occurs if there are more than 10 simultaneously operating H2 electric generators in the construction.
The mod does not change the sounds of the original game.


List of changes:
The detection distance has been changed.
Volume values that have more than 2 digits after the decimal point have been changed.
There is a limit on the sounds played for each block.
Removed background sounds that you don't hear, namely:
Gyroscope, reactor, searchlight, H2/O2 generator.
Removed block sounds in simple, namely:
Honey whale, Assembler, Refiner.


Manual installation:
1) Subscribe to the mod.
2) Follow the path:
\Steam\steamapps\workshop\content\244850\2923773480\
3) Copy the Data folder
4) Paste with file replacement along the way:
\Steam\steamapps\common\SpaceEngineers\Content
P.S.
This method will work in any worlds and servers.


To the developers of the game!
Dear developers:
1) Start playing your game at least 2 hours a day.
2) Clean all files from floating point numbers because the
number of these operations the CPU and GPU perform is 100-1000 times less than
integer operations in the same period of time.


P.S. The author approves the use of this mod on any servers.

Your gratitude can be found in the comments and ratings of this mod.
Thank you. =)
Popular Discussions View All (2)
4
5 Apr, 2023 @ 7:03pm
Жалобы и предложения
TPOH
2
27 May, 2024 @ 4:04am
Complaints and suggestions
TPOH
21 Comments
communityoffline 26 Oct @ 11:09am 
Я не понял, требуется именно ручная установка? Или можно просто включить мод как обычно?
TPOH  [author] 27 May, 2024 @ 4:00am 
@KnightForEyes
Maybe they're reading but not responding. I raised a question about the performance of their game on the forum. But I was told that the game engine is very old. Perhaps they will take everything into account in the new game. But so far I have not seen in the SE2 videos information about optimization from the word "Absolutely".
TPOH  [author] 27 May, 2024 @ 3:58am 
#kinngrimm
These mods will not conflict because we use different files.
Thank you for your question. By studying another author's mod I will be able to improve mine and reduce the size of the mod.
KnightForEyes 5 Apr, 2024 @ 10:37am 
Dont expect devs to fix their game.

They working on SE2 Instead. You're just wasting time screaming on a Development team who NEVER FUCKIN READS

Dan is cool though. He needs to be community manager. Dan deserves more
This will be copy pasted through other optimizations packs to raise awareness that devs never gonna fix SE1
kinngrimm 24 Jan, 2024 @ 5:55pm 
Would "Sneaky Sounds - Quieter Tools"-mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1662953858
would it overwrite yours or parts of yours and therefor should i put yours below it in the load order ?

Thx for making these mods! i play in cycles on and off again and always do i check for mods that would adress overall performance as it was always an issue in my sesions playing SE.
White_Spirit_34 15 Nov, 2023 @ 10:27pm 
Большое спасибо.
Теперь не буду глохнуть от звука одновременной работы 36 одновременно работающих водородных генераторов. :steamhappy:
Lik3110 15 Nov, 2023 @ 5:15am 
СПАСИБО
Ahsoka Tano 9 Sep, 2023 @ 2:26pm 
to be honest, the latest update still leaves most sound muted again, so Keen basically wasted your efforts sad to say, I hope for an update, but I also get if you don't want to
TPOH  [author] 18 Jun, 2023 @ 4:22am 
Мод давно обновлён.
Ознакомьтесь с обновлениями.

The mod has been updated for a long time.
Check out the updates.
TPOH  [author] 21 Feb, 2023 @ 10:26am 
Thanks for your comments. During testing, everything worked correctly. I am currently at work in another city. Expect updates in March. We'll fix everything.