RimWorld

RimWorld

513 ratings
Fireworks
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.062 MB
22 Jan, 2023 @ 1:48pm
8 Jul @ 11:54pm
7 Change Notes ( view )

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Fireworks

In 1 collection by telardo
Telardo's small mods.
12 items
Description
Add fireworks for celebrations. Current effects contain Brocade, Comet, Crossette, Peony and Strobe.

From the author:
This mod actually took me more time to implement than expected. I am also preoccupied with my busy real life.
Anyway, Happy belated New Year to everyone. May the coming year be filled with joy, love, and prosperity. Wish you all safe and sound.

Description:
If you have Ideology, it will be a ritual like a sky lantern festival. Instead of wood, operators need firework launchers.
Without Ideology, you have to click the Launch Gizmo to set off them manually. Nearby colonists may get a mood boost.
You may need the IEDs researched before manufacturing firework launchers at the machining table (with steels and chemfuels).

Note:
This mod, or any mods adding memes, precepts, and festivals in any factions, is unsafe to remove from your save. If you really want to do so, use dev tools to remove all related stuff from ideologies of factions first. Back up your save in case you mess up.

Credits:
Sound effects obtained from https://www.zapsplat.com.
Some particle textures from Kenny's particle pack at https://www.kenney.nl/assets/particle-pack.
Gizmo and launcher texture thanks to 3HST.
61 Comments
Luchs-LTC 8 Sep @ 9:42am 
好mod,但是能不能把烟花改成像天灯节一样也可以在篝火放,而且感觉烟火的频率是不是太低了,打多些打快些会更有感觉
易离 4 Sep @ 12:12am 
好好好,好mod
Smiley Face Killer 12 Jul @ 12:51am 
Can't wait till I get around to shooting fireworks in space
Gorlath 28 May @ 6:32pm 
A hauler dryad picked up the fireworks mid-celebration and broke the ritual lol
It completed as normal but everyone just stood there until I drafted/undrafted them.
Using Dryads & Gauranlen Trees Reworked but it might be an issue even without it.
Amazing mod tho, well done.
Halfelfaedyn 5 Jan @ 4:21pm 
Got an error: Type Fireworks.TrailRenderer probably needs a StaticConstructorOnStartup attribute, because it has a field public static UnityEngine.Material Fireworks.TrailRenderer::LineMatWhite of type UnityEngine.Material. All assets must be loaded in the main thread.
xkp92110(orick) 1 May, 2024 @ 1:26pm 
I still play 1.4.
A little problem.
In ritual,robot or animal always move firework launchers cause ritual can't finish.
Pos 4/5 6 Apr, 2024 @ 7:25pm 
感谢大佬更新!真的喜欢这个模组!
东方彩虹🌈 13 Mar, 2024 @ 11:11pm 
在大点吧
simpolplan 19 Jan, 2024 @ 3:49am 
ah okay thanks!
telardo  [author] 19 Jan, 2024 @ 1:45am 
@simpolplan IIRC, there will be an option if you don't have Ideo active. Otherwise, you can only launch it through ritual