Oxygen Not Included

Oxygen Not Included

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Single Asteroid Clusters
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3.683 MB
18 Jan, 2023 @ 12:42am
21 Jun @ 10:28pm
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Single Asteroid Clusters

Description
Updated for Frosty and Prehistoric planet packs!
* This mod now supports the Scramble DLCs feature allowing you to choose extra biomes to add if you have the requisite DLC.
* By default you get all the biomes from the base game and Spaced Out!, and you can scramble in any and all of the six biomes added in Frosty and Prehistoric: Ice Cave, Cool Pool, Nectar, Garden, Feather, and Wetlands.
* Adding Frosty or Prehistoric biomes will add their respective Space POIs: Frozen Cinnabar Asteroid Field, and Conductive Ore field.

Updated for Whatta Blast!
* All asteroids get the Classic Start showers, which means they'll be hit by regolith, copper, ice, snow, slime, algae, and phosphoric meteors.
* Supports the new archaeology story trait.

Not a fan of rocketry?
This mod adds ten new asteroid starts to the Classic clusters, based on the existing ones, but all with a single larger asteroid, incorporating elements of each cluster. Your starting asteroid is 320x384, it's about the same height as a large start but wider, so it should give you approximately the same play area total (and performance) of a fully explored cluster.

Each asteroid generally contains some graphite, some niobium, some Beetas, and some Gassy Moos. Experiment 52B and the Temporal Tear opener have been moved to the main asteroid as well. And instead of the teleporters, you will now find a few more random Gravitas buildings across the map. The Gravitas surface office from the vanilla version has also made a comeback.

Rockets and the starmap are still in the game, the only difference is that you now don't have to land rockets on other asteroids to get their rare resources, and there aren't any other asteroids anyway. You will still need to send up a rocket to research Data Banks, and you can still visit satellites and dust clouds to gather artifacts and resources.

More traits can now also appear on your main asteroid such as Frozen Friend, Lush Core, or why not Radioactive Crust?

Notes
* The regular clusters are still available, this mod just adds more options to the Classic cluster starts.
* You can safely enable or disable this mod without affecting existing games, since it only gives you more options when starting a new game.
* This mod works fine with all the current Story Traits, it should work fine with every other non-worldgen mod, and might work fine with other world-gen mods.
* You will automatically receive the Cluster Conquest achievement, but you won't be able to get the Great Escape achievement, and there might not be enough artifacts around for the Cosmic Archeology achievement.
* If you get the Frozen Core or Lush Core trait, you will probably not find any niobium on the map. But if you also have Lava Channels, you will probably find a niobium volcano somewhere.

If you want a large single asteroid with every biome, critter, volcano and geyser guaranteed, try this mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2923695033

If you want a smaller single asteroid with every biome, and critter, and all useful volcanoes and geysers, try this mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2923696064
33 Comments
Henrik  [author] 21 Jun @ 11:32pm 
@mooklepticon Just updated it so you can scramble in Frosty and Prehistoric biomes.
mooklepticon 19 Jul, 2024 @ 5:49am 
Is any update needed for frosty planet DLC?
Single Boy 19 Mar, 2024 @ 6:35pm 
I need a small map size
Henrik  [author] 19 Feb, 2024 @ 5:29pm 
@Sgt_Imalas Got it, that makes a lot more sense. My mod makes a bunch of balanced changes to worldgen parameters, and then I've tested those to ensure there are as few worldgen failures as possible. If someone fiddles with those parameters without knowing what they're doing, of course worldgen is gonna fail. I wish the game was better at describing what's going wrong, but here we are.
Sgt_Imalas 19 Feb, 2024 @ 3:22am 
CGM is compatible with all asteroid adding mods, from my testing these single asteroid mods all worked.
the "crash" this user was talking about is most likely not a crash, but a worldgen failure that happened due to selecting a worldsize too small for all the guaranteed features to generate.
牛子精灵 9 Feb, 2024 @ 11:56pm 
Thank you for replying.I need to adjust some configs such as star map,the season of the planet to avoid some meteorite.And I have found the reason. The size of the planet will cause a crash.After I change the size of planet.This problem will be solved.I have found some geyser(such as niobium volcano)in a small map will cause a crash.And this mod have help me a lot.Thanks for the author:steamthumbsup:
Henrik  [author] 9 Feb, 2024 @ 1:20pm 
@牛子精灵 No, this mod isn't compatible with GCM. That mod gives you complete control over world generation, so why would you want to use both mods at the same time?
牛子精灵 8 Feb, 2024 @ 11:46am 
When I am trying to run this mod with ( Cluster Generation Manager[CGM]) to generate one map.A crash will happen.Could the author find why and how to avoid this?
mooklepticon 4 Feb, 2024 @ 7:27pm 
thank you thank you thank you. I don't like rocketry.
按F进入坦克 2 May, 2023 @ 4:35am 
Oh, sorry, I thought the map would own every geyser