Tabletop Simulator

Tabletop Simulator

32 ratings
Azul: Stained Glass of Sintra [SCRIPTED]
   
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Type: Game
Complexity: Low Complexity
Number of Players: 2, 3, 4
Play Time: 30 minutes
Language: English
File Size
Posted
Updated
314.634 KB
16 Jan, 2023 @ 4:27am
16 Jan, 2023 @ 10:14pm
4 Change Notes ( view )

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Azul: Stained Glass of Sintra [SCRIPTED]

Description
This is my first take on scripting the wonderful Azul: Stained Glass of Sintra. Almost every aspect of it is automated; from the tiles dealing, the displays and boards placement, to even the point counting system. The only player-dependant function is the drawing of tiles to one's own board. I'm releasing the game in this state because I personally think it's at just the right level of automation, where it is automatic enough as to not be time consuming, but manual enough to still feel organic. I also want to receive as much feedback as possible, and I plan on improving and adding some features in the near future, such as other languages support.

The centre zone will automatically refill when it has no more objects inside it. The negative points marker and the residual tiles must be manually handled, but the points will still be automatically discounted at the end of the game.

The whole project has been greatly inspired by Ramun Flame's "Azul [Fully Scripted]" https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2143374769, and I want to personally thank him for making me fall in love with the original Azul game. The models were taken from fergusdog's "Azul: Stained Glass of Sintra" https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2901870218. The table design (as in its geometry) was done by my pal asantiax.
5 Comments
Hawke 26 Feb, 2023 @ 5:07pm 
Loving this! Some of the scoring is missing I think, like the round bonus color matching. at the least, it doesn't seem to work reliably.
Ramun Flame 6 Feb, 2023 @ 5:09pm 
Just tried playing a game with this mod. Ran into some issues.

-The spires load in when you sit down, but this is an issue since people may already be sitting in a color when they load the mod(especially if they want to play again), requireing them to get up, then sit down. I would recommend only placing the spires out when the game starts.

-Also regarding the spires, you aren't allowed to have the spire with the gray(wild) side face up during setup.

-I think there should be a button to setup the next round. Having it based on scripting zones is unreliable, and may cause mistakes if players move tiles in wrong ways.

-Again with the next round setup, I'm not sure what went wrong, but after round 2 was over, the last tile in the round scoring tiles was removed, and the next round didn't start. Maybe the scripting zone had some issue and thought the game was over.

Appreciate the effort put into this, and hope you can find some time to look into the issues. Thanks.
CaptainAugus  [author] 17 Jan, 2023 @ 8:09pm 
Thanks! Means a lot coming from you! Like I said, YOU made me fall in love with Azul, to the extent of buying the game in real life. So thanks again, and hope you like it!
Ramun Flame 17 Jan, 2023 @ 3:49pm 
Wow, looks amazing. Looking forward to trying soon!
woodplasticcomposite  [author] 16 Jan, 2023 @ 2:05pm 
amezing