Total War: WARHAMMER III

Total War: WARHAMMER III

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Army Skills For Mercenaries
   
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Tags: mod
File Size
Posted
Updated
1.640 MB
14 Jan, 2023 @ 2:38pm
2 Apr @ 11:51am
26 Change Notes ( view )

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Army Skills For Mercenaries

In 1 collection by Some_One_Else
Grim-Dark Warhammer Coop
39 items
Description
This mod enables red-line skills for various factions to affect mercenary units of the same race. (ie. Firing drills conducted by the Empire will work to benefit Kislev units as well, etc.)

In other words, it will cause red-line skills to affect units gained through allied recruitment, so long as those races are able to communicate and work together without contention
10 Comments
B patient I'm stupid 3 Aug @ 11:59am 
Oh ok, nice!
Some_One_Else  [author] 3 Aug @ 11:47am 
(continued)
A distinction was made for light infantry (militia/skirmishers/irregulars), heavy infantry (line infantry and elites like Chosen, mostly), ranged (indirect), ranged (guns/direct), light cavalry (flankers and harassers), heavy cavalry (knights and monstrous), ranged cavalry, light chariots, heavy chariots, machines (tanks and landships), artillery, constructs (tomb king monsters and Cathay terracotta sentinels), monsters, and fliers
Some_One_Else  [author] 3 Aug @ 11:46am 
@B patient I'm stupid
I did not create a design doc that would be particularly easy to read, as it is written in Python and was applied systematically. The basics are as follows: factions can have skills for unit types that are normally present in their own armies (Bretonnia doesn't typically have monstrous infantry, for example), and can use these skills for troops from factions that would be inclined to listen (Elves aren't interested in what Dwarfs have to say about ranged combat). As a result, Kislev's ranged and melee skills will apply quite easily for Empire mercenaries, and High Elves are able to utilize Wood Elf units effectively as well, etc.
B patient I'm stupid 3 Aug @ 9:45am 
Is there somewhere we can see what the mod does exactly? Because I wonder how similar the units have to be for the skill to transfer (ex: a red skill boosting melee flanking infantry transfering to other race's flanking infantry, all flankers [cav and monstrous units included] or all infantry [line infantry included]).
SgtPhatbooty 5 May @ 1:12pm 
Does Fervent Fodder buff any of the greenskin units for chorf?
ChopChop 22 Apr, 2024 @ 5:55am 
So quick! Thank you for the update - checked and all is perfect! :WH3_clasp:
If i may humbly suggest to take a look at the description of the mod below. I think your mod and the one below are doing similar thing, however your mod is much better executed as it expands the current real skills in game, and the mod below is creating a new set of skills that replace the first 6 red line skills for lords in all factions. When i was looking for a mod like this - it was hard for me to find your mod and i was looking for keywords "red line", "allied recruitment" and "cross faction". The mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2862148632 (there is a link to fixed mod in comments by EE). Dont have to do anything, just a bit more keywords in your description will make more people find your awesome mod 🔥 thanks so much
Some_One_Else  [author] 21 Apr, 2024 @ 8:46pm 
@ChopChop
Thanks for letting me know! I have made the adjustment. Please let me know if you see any more errors going forward
ChopChop 21 Apr, 2024 @ 6:35pm 
And thank you for all the hard work :WH3_clasp:
ChopChop 21 Apr, 2024 @ 6:34pm 
Hello SomeOneElse! :) There is an error box coming with this mod and i made a quick patch:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3229209110 i will delete when if you up the mod if one day you will have time :D there is a change in the patch in line 4424-4435, and i change the effect from melee strenghts to missle strenght for tze flamer chariot rank 7 :steamthumbsup:
Infidel 29 May, 2023 @ 4:12am 
is it work for chaos 4 factions?