Stellaris

Stellaris

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[JP_EN]Return of Ragnarok
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113.982 MB
13 jan, 2023 @ 23:02
22 sep @ 19:45
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[JP_EN]Return of Ragnarok

Beskrivning
ISBS: Doomsday Weapons & Ships で追加される艦種、「ラグナロク」をver3.6で使用できるようにサルベージしたmodです。
「ラグナロク」は建造直後は未完成であり、惑星を消費して獲得する専用資源「次元波動粒子」で性能のアップグレードと専用兵装「カシウスの槍」の維持を行います。
また、専用の強力な軌道爆撃態勢を持ちます。

なお、Entityの「orbital_bombardment_effects」を書き換えているため、この部分を改変する他のmodとは干渉します。(ACOT等)
干渉するmodと併用する際はロード順を干渉するmodより前にしてください。



ISBSのラグナロク用エフェクト、および技術アイコンを使わせていただいております。
この場を借りてお礼申し上げます。


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ISBS: This is a mod that salvages the ship type "Ragnarok" added in ISBS: Doomsday Weapons & Ships so that it can be used in ver3.6.
"Ragnarok" is incomplete immediately after construction, and the special resource "Dimensional Wave Particles" obtained by consuming planets will be used to upgrade performance and maintain the special weapon "Spear of Cassius".
It also has a dedicated and powerful orbital bombardment posture.

In addition, since the Entity's "orbital_bombardment_effects" is rewritten, it interferes with other mods that modify this part. (ACOT, etc.)
When using it together with an interfering mod, please make the load order before the interfering mod.

We are using ISBS Ragnarok effects and technology icons.
I would like to take this moment to say thank you.
51 kommentarer
暴雨狸花貓 19 okt @ 3:22 
Has anyone else experienced the same situation where Ragnarok doesn't level up even after obtaining 3600 Particles in version 4.1?
Gentleman catfish 22 aug @ 0:14 
somewhy i cant see any new ship in designer after researching all techs that this mod adds, most likely cuz of other mods
6thStrikeUnit  [skapare] 16 maj @ 2:57 
@xXPost_MclarenXx
It works completely standalone.
Please load it before Acot.
xXPost_MclarenXx 15 maj @ 18:12 
so do is this mod a standalone or do i need the doomsday weapons mod to make it work and do i need to load this before acot? :spiffo:
Ros[É] 12 maj @ 19:43 
Sweet thanks! One more thing, can you add a platform style ship computer that keeps the ship stationary in combat like you do with some other mods?
6thStrikeUnit  [skapare] 8 maj @ 3:54 
@Ros[É]
The settings have been changed so that it can be used on both biological and normal ships.
Also, Wilderness-origin technologies have been added to the technology prerequisites.
Ros[É] 7 maj @ 14:44 
Doesn't seem like you can use this with the new bioships
Nathaviel 13 sep, 2024 @ 16:29 
Ramiel seemed a bit...weak, with how limited the slots are.
zachadams1996 7 maj, 2024 @ 12:44 
Excellent mod, love the concepts and the Evangelion stuff. Running into an oddity tho, the ship works just fine, some stuttering on the spears and such but I gather that can't really be helped so whatevs. But for whatever reason the AT shields and halo effects on the engines aren't showing up. Probably another mod interfering but I don't know what to look for. Any tips?
MitsuruMochida 25 jan, 2024 @ 20:37 
Ramiel is also cool, I should have added, the way his hull changes shape. *chefs kiss*