RimWorld

RimWorld

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Save Maps (Continued)
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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939.786 KB
11 Jan, 2023 @ 11:23am
30 Jul @ 1:48pm
3 Change Notes ( view )

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Save Maps (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
958 items
Description

Update of Jacob, Taranchuks mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2543713263



[discord.gg]
[github.com]




Save Maps is a mod that allows you to save your maps at any time and load them at any time across any save.

This takes the form of blueprint files saved and accessed via the Dev menu.

Have you ever generated a really cool map and thought it was a shame that you only get to use it once for one save with one base and one story, and then never again?

Have you ever wanted to share a map with someone without them having to go through the trouble of using your seed and finding coordinates?

Do you only like to play on a certain type of map, and spend way too much time with map reroll trying to achieve this one type of map every time you start a new game?

How about your bases? Have you ever built a pretty cool base and wished that you could use the same base but on a different map or a different save?

If you answered yes to any of these questions, then you and I have experienced similar problems, and now we have a solution.
  • Save Maps saves map blueprints in the game's configuration files location so that they will NEVER be touched or altered by the Steam Workshop. You will NEVER lose your map files as a result of weirdness with Workshop updates, or if you were to accidentally unsubscribe from the mod.

  • Loaded blueprints will generate mod-added ores into anywhere on the map that ores would normally go, even if the blueprint was saved in vanilla Rimworld. This should mean that your saved maps will be future proof as far as ore generation goes.

  • Save maps will automatically adjust the size of your maps so that you don't get any weirdness when you go to load up, for example, your saved 500x500 map but forgot to change the map size from 200x200 before landing.

  • If you do not want to save a whole map, but have gotten very attached to a certain base that you have built, you can use Save Maps to save every player-placed structure in your home area, and simply import that to a different map.

  • Save Maps will save all items on the map along with the map itself. This means that if you save a base and load it on a different save, all of your acquired items and resources will be just as they were when you saved them.

  • Optionally, Save Maps can save your colonists along with a map so that they will never be separate or gone, ever.

  • If all you want is a barebones untouched map to save and play on different saves with different colonists and different stories, this is completely achievable as well.

Your saved maps will be in the following location:
C:\Users\[your username]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\SavedMapPresets

In order to use Save Maps, you must first enable Dev Mode in the options menu.

In the Dev Menu, you will notice a new category called “Save Maps” which will have all of the buttons you control the mod with.

Save Everything:
This option will save the map and everything on it including items and colonists as a blueprint to be loaded.

Save Everything w/o Colonists:
This option will save the map and everything on it including items but excluding colonists as a blueprint to be loaded.

Save in Home Area with Colonists:
This option will save all created structures within the home area as a blueprint that can be transplanted to another map. Colonists will also be saved.

Save in Home Area w/o Colonists:
This option will save all created structures within the home area as a blueprint that can be transplanted to another map. Colonists will not be saved.

Load Blueprint:
This option will load a saved blueprint, and take all items and colonists with you to the new map.

Load Blueprint (override):
This option will load a saved blueprint, but will not carry over anything from the current map to the loaded map.

Load Blueprint (override, except colonists):
This option will load a saved blueprint, and will only carry over your colonists but no items to the new map.

1.3?!?
-Finally done

Taranchuk - All code
The Duck Gamer - Workshop art
HandsomeAwkward - Playtesting, workshop description

[discord.gg]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: map transfer
145 Comments
Mlie  [author] 27 Aug @ 9:35pm 
@Anime Was A Mistake
Would probably helped if you said what mod you had an issue with, as its a server that gives support for hundreds of mods.
Or if you followed the few steps described under the Reporting Issues section, instead of posting in the general chatting channels.
One could say that its pretty arrogant to demand that others should read your information when you skip theirs.
Anime Was A Mistake 27 Aug @ 3:21pm 
Mod blatantly does not do what it says it does, when asking for assistance on the discord I was ignored - others got responses so I switched chat. I got scolded for repeating messages. Jerk behavior, broken mod, c'est la vie.
toetruckthetrain 26 Aug @ 3:26pm 
ill make an actual log report once i have the time but for now ill leave it here that ancient mechanoid defenses, ancient dangers, and insects have suddenly turned passive to me when i reloaded this, might be another mod but again, ill look into it and make the proper report when i have the time to start up rimworld
Mlie  [author] 18 Aug @ 8:06am 
@メジロ魔苦院です Please see the Reporting Issues section described above
Mlie  [author] 11 Aug @ 4:47am 
As mentioned, it all depends on your mods. There are no guarantees.
ASS 11 Aug @ 2:53am 
it looks to be working at first but then bugs
Kumiko!! 10 Aug @ 1:25pm 
The mission system is broken? For some reasson 20days have passed and i dont receive any missions or caravans, i am using the same faction,and ideology of my old same that was completely normal
Mlie  [author] 8 Aug @ 7:43am 
@BERGMANN Please see the Reporting Issues section described above
BERGMANN 8 Aug @ 7:32am 
the whole map is uh... blue. game menus bugged and all
Protok 5 Aug @ 1:25am 
I want to clarify the meaning of what I wrote. The mod has the function of accurately copying the map and all the objects on it. And he does it well. But this is not enough to transfer a colony to a new map within one click. You will need several mods and actions more.