Distant Worlds 2

Distant Worlds 2

324 ratings
XL
51
24
11
15
4
6
3
3
9
5
4
4
2
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
77.021 MB
10 Jan, 2023 @ 5:03pm
27 Oct @ 6:53pm
155 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
XL

In 1 collection by Mordachai
XL Refreshed
16 items
Description
XL
eXpands and enLarges the game - tech tree, weapons, engines, reactors, sensors, etc.

Requires ALL DLCs!:
  • DLC 1: Ikkuro and Dhayut
  • DLC 2: Quameno and Gizurean
  • DLC 3: Return of the Shakturi
  • DLC 4: Atuuk and Wekkarus

SPECIAL INSTRUCTIONS
  • ALWAYS CHOOSE TO START ON A PLANET, NEVER ON A MOON
  • In order to balance the distribution of worlds, XL removed colonizable moons, so you cannot start on one (sorry)

Mod Compatibility and Ordering
For best results, place XL at the bottom of your list of mods except for ones that are specifically designed to be XL mod-mods and resource-only-mods (last mod wins)
  • Refreshed mods are compatible, and can be in any order
  • Background mods are compatible, and can be in any order (Galaxy Map, Blackness)
  • Music and sound mods are compatible, and can be in any order (Signals Music, Star Wars Music, Alternative Sound Track...)
  • Extra name mods are also compatible, and can be in any order (System Names 2K)
  • XL Mods - such as the "No Independents for XL" - must come after XL, and they must be up to date with latest XL version changes
  • No Tech Stealing XL (please check version for compatibility - as of this writing, it is compatible with 1.32.0)
  • WARNING: XL really is not compatible with anything else!

Please note that I designed it for veteran players [well, really, myself] - though anyone is welcome to pick it up and become a veteran by playing it. But it is not intended to make this game easier to pick up, or easier to succeed with. Just more replayable / rational / epic and with a lot of QOL improvements (that aren't really visible unless you've repeatedly stubbed your toe on the way they work in the base game and no longer have to suffer that here).

Which, all of which, is in fact my definition of "more fun" and why I made and keep expanding this mod.

If you're curious as to the details, many of them are in the Gitlab Repository[gitlab.com].

Special thanks to @Salemonz for contributing:
  • New Component Images (some exclusive to XL)
  • New Facility Images (some exclusive to XL)

Special thanks to @Rah for contributing:
  • Ackdarian Stellar Hangar Bays
  • Zenox Archivist Government

Installation Instructions
  1. Launch DW2
  2. Within the game, In the Modifications menu, enable XL (must be LAST in list!!!)
  3. Return to the main menu
  4. !!! IMPORTANT !!!
  5. Exit the game entirely back to host OS
  6. !!! IMPORTANT !!!
  7. Launch DW2 again and start a new game
  8. Have fun!

NOTE: mods are embedded into your game save - so you cannot update or change mods except by starting a new game after either changing mod selection, or after downloading updates to the game or to the mods.

For best results, place XL at the bottom of your list of mods except for ones that are specifically designed to be XL mod-mods and resource-only-mods (last mod wins)

Most active on the DW2 Discord[discord.com] - come join us!

Read Me!
Please see https://gitlab.com/coyote-wolf/DW2-XL#distant-worlds-2---xl for lots of details!
1,272 Comments
Mordachai  [author] 27 Oct @ 2:04pm 
# v1.34.2
- Government bonuses overhauled
- Palace bonuses overhauled
- Ackdarians to get a Tropical Ocean nearby (were getting Tropical Continental)
- Boskara have 25% base maintenance reduction (has a much bigger early game impact)
- Dhayut get improved infantry icon
- Haakonish Mega Fuel Cells are 2x the capacity of the standard lineage
- Shakturi tech is enabled off of Biomedical Mastery (one tech further out)
- Fixed XL Orb Artifacts (they are spawning correctly, once again)
- Torpedo, Epsilon [L]
- Super inertialess engines to have better countermeasures than infinite flux drives
LivedOnce 18 Oct @ 1:21am 
@Baelyn Yeah, they're removed.
Big Mac 17 Oct @ 1:36pm 
Well done, Sir, an outstanding Mod.
More XL and XL sub mods, please!

Mac
Baelyn 16 Oct @ 8:42pm 
Does the mod remove the planetary defense and special forces units entirely? I cant seem to find research paths for either unit. Same with Monitoring Stations/Resorts/Defense Platforms
Massive 16 Oct @ 1:48pm 
Thanks a lot! I just finished adding the other content that didn't affect gameplay, and now the total is 35 mods; 5 for gameplay/mechanics and 30 for other content. Didn't realize how huge it was about to become.
Mordachai  [author] 15 Oct @ 8:34pm 
Awesome - glad you made that work! Very cool!
Massive 15 Oct @ 2:30pm 
It almost seems that I took your last comment as a challenge, because I used quite a few hours experimenting and playtesting to add as much content to XL as possible.
Thanks for all the info posted in the comments, as it enabled me to troubleshoot gamebreaking bugs.
It seems to work now!

The ones I got working together, in loading order, are: Colonization XL, XL (main mod), Sector Flagships, XL No fighters, Resources Plus XL

I added these, plus other mods for visuals, sounds and music in a modpack called XL - An Unexpected Modpack

This gives XL mod with (obviously for some): Harder colonization with fewer habitable planets, new huge capital ships, no fighters and lots of new luxury resources.

Thank you for your work, as it makes an already very special game even better!
Mordachai  [author] 4 Oct @ 9:15pm 
@joeyguy - this mod is a near complete overhaul. it's not compatible with anything that touches the xml files. You can load mods that mess with audio and visuals - but if you load anything that mucks with the xml - you'll likely find only pain.
joeyguy 4 Oct @ 7:39pm 
Ok, I unsubscribed from all mods, re-verified, files and then re-subscribed to XL and now it works. I will install my other mods see if it stays good.
joeyguy 4 Oct @ 7:24pm 
Should I unsubscribe to all my mods?