Company of Heroes 2

Company of Heroes 2

30 ratings
(6 - 8) The Scheldt (Night)
   
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Item Type: map
Maps: 4v4
Tags: MP
File Size
Posted
Updated
6.936 MB
26 Jul, 2014 @ 6:41am
23 Mar, 2016 @ 7:01am
13 Change Notes ( view )

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(6 - 8) The Scheldt (Night)

Description
This is a modified version of The Scheldt that takes place during the night.
Ported and modified by: Havenco.
Final release: March 2016.

Number of Players: 6 - 8
Population Cap: 100
Territory Points: 2
Munitions Points: 2
Fuel Points: 6
20 Comments
Havenco  [author] 23 Mar, 2016 @ 7:20am 
Update: updated map description and finalized release.
Havenco  [author] 9 Feb, 2015 @ 10:35am 
Update: removed bad splats, updated map description.
Havenco  [author] 14 Dec, 2014 @ 1:38pm 
Update: added new screenshots.
Havenco  [author] 16 Nov, 2014 @ 7:16am 
Update: improved pathfinding, changed position of one victory point, flattened the mid island for easier placement of defensive structures, added two buildings, added one wooden bridge, updated map description.
Havenco  [author] 9 Oct, 2014 @ 6:02am 
@Randy
Right now I don't have much time to spend on the WorldBuilder, but I'll see if I can do a few more ports in the future. I hope you enjoy the map :)
Randy8 25 Sep, 2014 @ 1:23pm 
mannn. Awesome! Thanks man. You have to make more maps of COH1 :]
Havenco  [author] 15 Sep, 2014 @ 12:20am 
Update: fixed a bug where units exiting one of the houses would make them stuck, and swapped the placement of one of the territory points with one of the munitions points. It should now be slightly easier for the team on the right side to gather up fuel.
Havenco  [author] 13 Aug, 2014 @ 7:58am 
Update: improved pathfinding and added light to all lamp objects.
Havenco  [author] 2 Aug, 2014 @ 4:32pm 
Update: changed the atmosphere to another night theme, which is slightly lighter and without any snow particles. The map should now look more aesthetically pleasing, and also perform better on low-end computers.
Havenco  [author] 1 Aug, 2014 @ 9:21am 
@Großdeutschland
I'm afraid I don't have time to do that right now, but I'll consider making some 200-cap versions in the future. Thanks for the feedback!