Project Zomboid

Project Zomboid

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Evolving Traits World (ETW) [B41/B42] - alternative to "Dynamic Traits"
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8.119 MB
2023년 1월 7일 오전 12시 53분
2025년 1월 29일 오전 11시 24분
업데이트 노트 100개 (보기)

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Evolving Traits World (ETW) [B41/B42] - alternative to "Dynamic Traits"

MusicManiac님의 1 모음집
MusicManiacs PZ Modding fiesta
아이템 7개
설명
B42 INFORMATION
Can be found in this thread ->>> CLICK ME <<<-

Welcome to the world of Evolving Traits
This mod allows you to get really ripped in PZ and see an actual character progression besides getting your skills from lvl 0 to lvl10. You'll be able to purge the majority of negative traits and earn a lot of positive ones (but also earn some negative ones as well). This would help you to go from your average Joe to actual GigaChad in-game. You repair a lot of cars? You get better at it. You train yourself to take long-range kills with proper rifles? Why wouldn't it warranty getting Eagle-Eyed? You pick up thousands of plants through your lifetime and still can't call yourself Herbalist? Yea, that doesn't sound right to me. You maintain great sleeping schedule but for some reason you still need same amount of sleep as when you were sleeping whenever? Not anymore. Welcome to the Dynamic Traits World, ladies and gentlemen!

Features
  • NEW! UI with all the mod information in-game! Default hotkey is "["
  • 70+ dynamic traits (vanilla + added by the mod), full list on this spreadsheet[docs.google.com].
  • FULL sandbox customization. Choose which perks you want to be dynamic, choose how fast you get them, choose how fast you lose them, customize anything with more than 150 sandbox options. Nothing is forced upon player, if you like 1% of the mod, you can literally set it up so you get to use that 1% and nothing else.
  • Advanced systems that affect a lot of traits. Affinity system, that allows you to stick to your starting traits better. Delayed traits system, that allows you to get/remove traits with random delay.
  • QOL (Quality of Life) submod - mark all traits that are dynamic so in character creating you can see which perks are obtainable during gameplay! Can be enabled without enabling main mod, so if you don't like main features added by this mod and just want to see which traits are dynamic in your game with SOTO/MST/MT/DT - you can do that.
  • For new traits (aka not vanilla game), customization is also present. Want Hoarder perk to give you more carry weight per point of STR? Go adjust it in Sandbox. Want to be even happier under rain with Pluviophile? Sandbox it is.
  • Client-sided configuration available with Mod Options.
  • Don't like some/all traits added by this mod but only want to have vanilla traits dynamic? Also possible, with help of Evolving Traits World (ETW) - Disable Selected Traits.

Compatibility and Installation (b41)
Installation instructions can be found in this discussion.
List of compatible/incompatible mods can be found in this discussion, including details on: Dynamic Traits, Expanded Taits, More Traits, zRe ARMOR PACK by kERHUS, Simple Overhaul: Traits and Occupations (SOTO), More Simple Traits (MST), Explorer Trait, SixthSense, Superb Survivors!, Snake's Mod Pack 41.77

Recommended Mods (b41)

GitHub and Discord
If you want to submit translation files, make suggestions or report bugs, the easiest way to do it would be on Discord.
[discord.gg][github.com]

Credits and Translations
List of credits, contributors and translators can be found in this discussion (hitting description limit so had to move it).
Currently mod supports following languages (note that not all translations are 100% complete as mod is getting updates):
  • English
  • Italiano / Italian
  • Español / Spanish
  • 簡体中文 / Chinese
  • 繁體中文 / Traditional Chinese
  • Português Brasileiro / Brazilian Portuguese
  • 한국어 / Korean
  • Türkçe / Turkish
  • Deutsch / German

Afterword and Permission
If you like this mod, check out collection on top of page for other mods I made or collaborated on! Rate ups are appreciated, and if you wanna send me a coffee, that's a real homie move, and you can do it here:
[ko-fi.com]

⛔ Permissions
Redistribution of this mod without explicit permission from the creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions.
© 2025 MusicManiac (SteamID64: 76561198152820942)

For B41:
Workshop ID: 2914075159
Mod ID: EvolvingTraitsWorld
Mod ID: EvolvingTraitsWorldMarkDynamicTraits

For B42+:
Workshop ID: 2914075159
Mod ID: 2914075159/EvolvingTraitsWorld
Mod ID: 2914075159/EvolvingTraitsWorldMarkDynamicTraits
인기 토론 모두 보기(11)
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Full Ukrainian Translation
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2025년 1월 30일 오후 12시 56분
고정됨: Bugs report thread
MusicManiac
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2025년 2월 2일 오전 8시 21분
B42 (Unstable) Thread
MusicManiac
댓글 1,188
PsychoPotato 51분 전 
Thank you for the response, the Sophie Mod bundle introduced so much stuff, I wasn´t sure where to look first. Thanks again. Seems like I got ALOT of driving ahead of me. Cheers
MusicManiac  [작성자] 1시간 전 
Sunday Driver is managed by SimpleOverhaulTraitsAndOccupations
PsychoPotato 9시간 전 
Hey, still on B41, the Sunday Driver trait is displayed as Dynamic (D) but I cannot seem to find how I can get rid of it. Sure 30mph is safe and all, but gets annyoing fast :D
MusicManiac  [작성자] 2025년 2월 1일 오후 1시 57분 
Oh you mean in PZ launch settings, ye you have to switch to PZ unstable branch
ZaLeqaH 2025년 2월 1일 오후 1시 53분 
Nvm, im stupid sorry. I tought b42 is released normally but i have to select it manually lol
MusicManiac  [작성자] 2025년 2월 1일 오후 1시 41분 
B41 requires all 4, b42 requires only KillCount and moodles.
ZaLeqaH 2025년 2월 1일 오후 12시 29분 
Its me again, sorry. I cant activate the Mod because TchernoLib and ModOptions is not installed. Got the other 2 Mods but it requieres me to get the other 2 Mods to activate. Im kinda confused
MusicManiac  [작성자] 2025년 2월 1일 오전 6시 00분 
Mod options
CryingD@rk 2025년 2월 1일 오전 1시 48분 
is it possible to remove special moodles like losing bloodlust moodle it is annoying
MusicManiac  [작성자] 2025년 1월 31일 오후 4시 16분 
Although I should update that because the mod is in pretty stable state now