Dwarf Fortress

Dwarf Fortress

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Necromancer Curse Embark
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6 jan, 2023 @ 1:20
25 jan, 2023 @ 17:30
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Necromancer Curse Embark

I 1 samling av GhostPutty
Cursed Embark
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Beskrivning
Steadily converts everyone to necromancers in any good or neutral region. This mod uses an example necromancer from 0.47 with some adjustments. Randomly generated necromancers will be very different. Intended for !!SCIENCE!!
This mod is likely to conflict with any other mod with added regional interactions. In evil biomes only one regional interaction will occur.

14 kommentarer
Cyklon B 17 aug, 2023 @ 2:59 
is there any mod tat would let me start with necromancer instead of this?
GhostPutty  [skapare] 25 jan, 2023 @ 0:37 
Yes, it's very !fun!, which is why I like it. Maybe if I summoned something else.
APTEMOH4UK 25 jan, 2023 @ 0:30 
Will be waiting.

Sometimes it's hilarious - when a necromancer hunter starts hunting, gets frightened, spawns a bogeyman which kills him. Or very funny, when a pack of bogeyman start killing your soldiers, dead soldiers turn alive and start fighting with former parts of themselves, which may transform in giant bests. Was a head - now a giant crocodile.
GhostPutty  [skapare] 24 jan, 2023 @ 21:19 
This version does, I tried to improve that somewhat but it think summons are kind of broken right now. Creatures summoned by by an enemy force will also be "friendly". It is fascinating to watch, but I might have to remove it.
APTEMOH4UK 24 jan, 2023 @ 17:49 
Were always necromancers able to spawn bogeymen?
Faced a completely mess during little goblin siege when a pack of "friendly" bogeyman tore apart half of my guests and dorfs...
Need More Gore 16 jan, 2023 @ 4:46 
any way to make this only your dwarves or just dwarves ive done a few necromancer forts in the past but setting them up was super tedious having to raid for the books and then make so many copies. if not its cool gonna use this in the meantime because it works good enough for that
GhostPutty  [skapare] 11 jan, 2023 @ 22:32 
It just randomly makes everyone in the biome turn. It's jsut for messing around as even merchants and enemies will convert.
Sny_Vs_Spyper 11 jan, 2023 @ 21:13 
Wait, so this mod makes existing in a good/neutral region slowly gain necromancer abilities over time, or does it just give the embark dwarves the abilities at the start when embarking on a good/neutral biome?
All is Dust 11 jan, 2023 @ 17:00 
I was waiting for something like this, thanks for the mod, I'm going to build a giant desert piramid
Name-Giver 7 jan, 2023 @ 17:47 
Quick question: If I put your vampire curse file along with this mod's file, will my dwarves become vampire necromancers or will one file overwrite the other?