Tabletop Simulator

Tabletop Simulator

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Experimental RC Cars: Carossa, Driftarossa & Shiftarossa
   
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5 Jan, 2023 @ 5:13pm
12 Jul, 2023 @ 5:06pm
18 Change Notes ( view )

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Experimental RC Cars: Carossa, Driftarossa & Shiftarossa

In 2 collections by CR4YCR4Y
Carossa RC Collection
5 items
Set Physics to "Full": CR4YCR4Y's Physics Based Toys and Games
10 items
Description
Set physics to ”Full”

Carossa is the simplest car. It has a simulated engine, steering wheel, and brakes.
Driftarossa drifts when steering without accelerating.
Shiftarossa has a 4-speed manual transmission.
Room-Bot is a robot vacuum cleaner, ridden by a friend.

Check out the collection for various applications of these scripts.

1/8/2023 Update:
Both cars can now go up slopes, After a jump, cars will turn right side up upon landing.
Default Speeds increased
Engine power value is now restricted by actual speed.
Driftarossa now has a redline meter
Reverse handling changed on Driftarossa to behave more like Shiftarossa
There's a soccer ball now, it felt appropriate.

1/10/2023 Update:
Updated rightside-up-ing logic to only fire when leaving the air.
There is now a ramp on the table.

1/13/2023 Update:
A new Boolean called "Lakitu" determines if cars will turn right-side up upon reentering collision.

1/23/2023 Update:
https://youtu.be/cVBoHkFMVdA

4/17/2023 update:
Cars will register as "crashed" when landing wrong
"lakitu" now defines if the car can reset itself with scripting input when crashed.
Driftarossa now shows engine power behind the car.
UI elements resized
My little lobster brain that is actually inside my antennae lost track of how many changes I made. Things are different.

4/19/2023 Update:
Carossa, an RC car without drifting or shifting was added. I believe the scripting to be complete, and will begin working on a more substantial mod with these cars shortly. Edit: I was wrong lmao

4/25/2023 Update:
Roomba Cat

4/26/2023 Update:
Driftarossa now uses different logic when the pedal is held and released. This allows for more extreme values that make drifting more visually impressive.
Shiftarossa turning increased on gears 2, 3, 4

4/27/2023 Update:
All cars now tilt up slightly on new collisions. A see-saw and ramp were added to demonstrate why this helps.
I played with a pride of furries and learned that the Redline meters flicker when you're not the host.

5/3/2023 Update:
The cars now level out better when landing at angles. The logic behind this involves reversing all angular velocity (this felt illegal), rotating the cars slightly towards level (this is cheating), and adding downward force (this one is fine).

7/12/2023 Update:
Potentially cured epilepsy for non-host players (added logic to redline meter that may reduce flickering by only updating when the meter changes, further testing required) Edit: I stole a laptop from a Fox while he was busy drinking coffee and eating pie. The flickering is much better. He'll forgive me.
25 Comments
CR4YCR4Y  [author] 31 May @ 4:48pm 
You'd have to edit the script on the object. Look for the below snippet of the script. Place two dashes before self.setColorTint in both places it shows up. That will make the code changing the color of the car inactive. The cars will still be controlled by the last player to carry them.

function onPickUp(player_color)
-- tints the car the color of the player
self.setColorTint(Color.fromString(player_color))
-- defines the player as the driver, who controls the car
driver = (player_color)
crash = false
end

function onDrop(player_color)
-- tints the car the color of the player
self.setColorTint(Color.fromString(player_color))
-- defines the player as the driver, who controls the car
driver = (player_color)
crash = false
end
W 30 May @ 7:55pm 
love the models how can i disable when i click change the color? if possible
Kat Aisling 3 Oct, 2023 @ 11:57am 
Thank you, now I can annoy everyone at the table if I lose first.
CR4YCR4Y  [author] 10 Sep, 2023 @ 3:05pm 
Thank you Bary, I'll take you up on that! I've added you on discord.
Baryonyx 10 Sep, 2023 @ 2:27pm 
I'd be willing to help with a playtest if needed!
CR4YCR4Y  [author] 10 Sep, 2023 @ 11:59am 
While I don't have a racetrack ready, I've been sitting on a rocket league/car soccer type game with these cars for some time... I was hoping to playtest it privately before letting it out into the world. I can upload it with a disclaimer.
Fawnflake 10 Sep, 2023 @ 8:10am 
this is so cute! now all it needs is a nice race track :D :D :D
Baryonyx 28 Jan, 2023 @ 1:24pm 
A bit cheaty how it sticks to surfaces like a magnet now, but I will give this a new test. :cta_emo6:
IAMAPEX 23 Jan, 2023 @ 11:26pm 
Great update!
CR4YCR4Y  [author] 23 Jan, 2023 @ 8:42pm 
New update. I managed to get over the loop! https://youtu.be/cVBoHkFMVdA