Stellaris

Stellaris

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Interdimensional Crate Crisis
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1.199 MB
3 jan, 2023 @ 1:24
22 sep @ 6:57
20 ändringsnotiser ( visa )

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Interdimensional Crate Crisis

Beskrivning
Now's your chance to be something crate!

For Stellaris version 4.0+
Require Apocalypse, Federation, and Nemesis DLCs for full content.

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[discord.gg]

This is a mid-game crisis mod for #MODJAM2022.
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Compatibility

namespace = lootbox_crisis
  • Not achievement compatible.
  • No vanilla files edited.
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Features
  • A short term mid-game crisis focusing on your economies.

  • The better your economy is, the worse you can get!

  • The ending result with 30+ rewards, which might or might not help your country in some aspect.

  • The screenshot itself is pretty much self-explained.
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FAQ
Q: Too much Pirates, my game is lagging. 7.8/10

A: Don't watch the show and you won't suffer from it.

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Current Localisation
  • English
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Check out my other mods!









35 kommentarer
A Snail Riding a Snake 2 okt @ 17:15 
Dear god it takes 5-8 seconds just for one day to tick my. There is 95 more months of this???
A Snail Riding a Snake 2 okt @ 17:07 
Yeah this mod I think is kinda annihilating my game's frames because every single empire is trying to comprehend massive debts prior to a massive fuck-off pirate invasion, while another mid-game crisis is also launching somehow.
Dashiwang 22 jul @ 14:32 
Pirate spawn completely bricks the game
「Axophia™」 4 jul @ 12:11 
yeah i thought that new update fucked up some how but it seems this mod just kills the game i hope i can save my amazing run but if not do not run this otherwise the game tries calculate everything that happens in your empire on all AI empire as player not as AI so game becomes 1 core intel cpu at that point lol
starlightwalker 19 jun @ 11:37 
Yeah the "just don't look at the fight when it spawns" advice doesn't work. I've never had any significant issues with lag even in late game but this straight up froze my game and I tapped out after 15 minutes of no response. I'm going to try and just remove the mod and use an earlier save but otherwise this ruined a solid run. On a less game breaking note, the writing really needs someone to go over it because the first three events were basically gibberish.
MothXia 18 maj @ 4:22 
its really great looking mod but game becomes unplayable when pirates start spawning
Xin 21 dec, 2024 @ 18:31 
Really interesting crisis. But...the scene where like 100000 pirates spawn in a system in a colosal space battle... damn, pc froze bad. Looks like a skill issue but that was insane.
Gehirn des Mülls 26 nov, 2024 @ 4:21 
Really interesting crisis! I feel like it's triggering much earlier than it used to, which makes it even harder. Agree with the pirate spawns. Additionally, it would be great if we could choose the reward from a list of three, five or so options, so we get won't get a reward that doesn't help us at all.
#1Smitty Werben Jaggerman Jensen 3 jul, 2024 @ 12:45 
is this replacing the normal midgame crisis or does it occur next to it?
Vumpalouska 11 mar, 2024 @ 12:02 
Yeah, definitely needs a cap for pirate spawns, unless you're fine with your game lagging worse than at endgame... by early midgame.