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This map probably needs a lot of rework (or starting from scratch because of the distances), but this would be worth it, as I believe it could be both fun and challenging.
Finally, Bristol Temple Meads, the station the map is centered around, is weirdly conceived. First of all, it's too far from the starting location and it's not one of the 12 stations I've been using (and at the rate where red is coming in, I'm far from being able to unlock all 30 stations). But the weirdest part is its design: it seems to be conceived for reverse commuters and maybe a few ICs. I just don't see coachyard operation playing a big role, here. Also, platform layout means I would probably never use all of them.
We start off with a Y layout with tracks from Swindon Fast and Gloucester/Birmingham to Bristol Parkway. At the point where tracks start running parallel to each other, they are separated by 3km autoblocks; yet the aforementioned tracks do not use autoblocks. What's the point of these autoblocks? The only reason I could think of for using them would be to store up freighters, but there does not seem to be any station in the surrounding where freighters stop.
The only walls are used as station dividers (and this is pretty much superfluous, as having no walls around the station means one can go around them). Having walls restricts and guides the player through the map. But mostly, it guides contract generation into not offering journeys which require several 100k in investment.