Space Engineers

Space Engineers

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Gravametric nukes (NERFED)
   
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Type: World
File Size
Posted
2.670 MB
24 Jul, 2014 @ 4:29pm
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Gravametric nukes (NERFED)

Description
Do not point at anything you do not want alderaan'd.
14 Comments
Ancient Demon 4 Nov, 2016 @ 12:45pm 
Well ALMOST The same. With enough warheads and enough space between them it can make it like this (kinda)
SkekDris  [author] 3 Nov, 2016 @ 6:34pm 
"The Same" :undyne: A rock or stack of components no matter how hard you chuck it, or large the stack, does not do explosion damage like this.
Ancient Demon 3 Nov, 2016 @ 3:34pm 
It cannot be fixed however gravity cannons with well made bullets are the same
V4D4RS F1ST 14 Jan, 2016 @ 2:09pm 
That's a shame. can it be fixed?
SkekDris  [author] 25 Jan, 2015 @ 6:34pm 
What part about my last post wasn't clear?
Azrael 25 Jan, 2015 @ 6:29pm 
its not working for me
SkekDris  [author] 21 Sep, 2014 @ 4:33pm 
Well there was a recent patch that neferd explosives a lot so this is outdated.
V4D4RS F1ST 21 Sep, 2014 @ 2:52pm 
haha its aimable with a kamikaze right now but when im done updating the thing i will make it remote controled and obviously mountable on a turret or loadable on a small fighter or a large ship torpedo bay
V4D4RS F1ST 21 Sep, 2014 @ 2:49pm 
really cool but is it cost effective? perhaps you should update it to by adding sensors and stuff so it can make minor corse corrections in the event u shoot it at a ship and it is spoted and the person tries to dodge it. speaking of it someone needs to mod sensors so they have a much better range and can be made into a better weapon. i think 3000 would do, i want to see a cruise missile be made that can change corse and hit a target at a range of at least 10km. if u made a larger area be seen like 5k u may be able to pull of a shot at a slow moving battle ship and still hit. the baseline behind the weapon is u would have a scout/ spotter that would beacon flash or use antenna radio to signal a man on a turret to take aim and fire in that direction and hopefully if the target is not fast enough the missile will correct its corse and make a direct hit anyway at a almost unlimited range.
SkekDris  [author] 27 Aug, 2014 @ 12:20pm 
No I belive it's the game itself that's causing this.