RimWorld

RimWorld

41 ratings
Ship Techprints
   
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Mod, 1.4
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225.437 KB
28 Dec, 2022 @ 6:45pm
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Ship Techprints

In 1 collection by hYPERION
My Rimworld Mods
15 items
Description
Adds techprint requirements to the ship researches.

"Your researchers need the foundational knowledge offered by techprints to know where to start on a given technology."

Ever find it odd that your researchers apparently need to learn new foundational knowledge to figure out how to install drills into robotic arms they created? While they can effortlessly grasp the concepts of the revolutionary technology that is the Johnson-Tanaka drive without a problem?

Well this patch seeks to mend that by locking off the JT drive and the interstellar grade nuclear powerplant researches for the ship behind techprints!

The techprints can be sourced from questing and trading with either the empire or outlander factions.

2 techprints are needed for the starship reactor.

3 techprints are needed for the JT drive.

The base value of both techprints is 2500.

Probably safe to add mid-game.
(Always make a backup just to be safe!)

(Also fun fact, after failing to find a circuit texture I liked for the preview, a locally AI generated one was made instead and then simply colorized!)

Thank you for reading this far, if you would like to support future mods consider donating via ko-fi.[ko-fi.com]
https://ko-fi.com/pal5k
6 Comments
Mlie 12 Aug, 2024 @ 12:28pm 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2599504692
Miguel V-DF 30 Aug, 2023 @ 3:04pm 
Nice!
calvinrenowned 17 Jul, 2023 @ 10:07am 
Thanks for making this, this inconsistency always bothered me. Apparently making artificial kidneys requires a techprint with previous knowledge and notes from advanced researchers, but your colonists can just whip up an ultratech REACTIONLESS intersteller propulsion system out of nowhere? For LESS research points than fucking power armor? Ridiculous.
TurtleShroom 1 Jan, 2023 @ 7:38pm 
Yeah, I was about to ask the same question that Jeffg10 was asking. That would be AWESOME to include that on the Save Our Ship Mod.
jeffg10-TheDanceMaster 29 Dec, 2022 @ 2:56pm 
When SoS2 updates could you make a compatibility patch for it?
turkler 29 Dec, 2022 @ 5:41am 
great mod