Kenshi
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Weapon | PVKII - Captain's Cutlass
   
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27 Dec, 2022 @ 7:26pm
20 Sep, 2023 @ 7:49am
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Weapon | PVKII - Captain's Cutlass

In 1 collection by Trinity
Weapons & Equipment
670 items
Description
merry crimess

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Adds the Captain's Cutlass from Pirates, Vikings, and Knights II as a new, Sabre-Class weapon.

There are two versions; Captain's Cutlass (Original Texture), and the Captain Cutlass (Kenshi's Texture).

It spawns on pirates and abroad.

Stronger than an average cutlass. If you know how to use it, you can take down even the strongest of the opponents.[pvkii.fandom.com]

- Worse Indoors
- Light Weight
- Average Price

Captain Cutlass Statistics Chart:
Weapon Class
Weapon Length
Inventory Slot
Blunt Damage
Cut Damage
Bleed Multiplier
Vs. Animal
Vs. Robot
Vs. Armor
Attack Modifier
Defense Modifier
Sabre
22
1x7
0.05
1.00
0.95
1.00
0.95
-0.05
1
3

Captain Cutlass' Spawn Chart:
Area
People
Shops
Holy Lands
Low
Low
United Lands
High
High
Shek Kingdom
Low
Low
Tech Hunter Lands
Medium
Medium
The Swamp
Medium
High
Skeleton Lands
Low
High
The North-West
Low
High
The South-East
Low
Low

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The original skin is included and this is compatible with skins for the original weapon.

Weapon added to weapon lists at value 1 0 0, place at bottom of load list, import to randomize who spawns with it.
(previous list values that exceed a total of 100 will not allow this weapon to spawn, you may need another mod to rectify this.)

The Captain's Cutlass version is currently not there and will be added later.

Ko-fi Donations[ko-fi.com]
Popular Discussions View All (2)
0
1 Feb, 2023 @ 12:18pm
Screenshot Submission
Trinity
10 Comments
Adamsevs 8 Sep, 2024 @ 6:58am 
Hi, playing a pirate run i love this weapon esthetic so much !

I also wondered if there's a blueprint to craft multiple of them for my crew ?
Trinity  [author] 23 Feb, 2023 @ 12:25pm 
no problem. I'm planning on making better "Diverse weapon" mods that are compatible with modded weapons and also versions with only vanilla weapons, if you're interested, but I presume that the methods I'll take to make them will only allow, still, one of the modded 1 0 0 weapons to spawn at a time. It'll probably be like all the vanilla weapons and it'll total like 99, leaving 1 percent chance that it'll be a modded weapon (if any are subbed, otherwise no weapon)
Dr. DoomenVega 23 Feb, 2023 @ 12:17pm 
Ah alright, I'll take a look sometime, thank you for the response :)
Trinity  [author] 23 Feb, 2023 @ 10:53am 
I tell everyone the same thing, every time, and I feel bad I can't help them more or remember who I added the weapon to. Check Valamon, I usually add weapons to that npc
Trinity  [author] 23 Feb, 2023 @ 10:52am 
Basically, what you gotta do is find an enemy that has cross, then just import a couple times. If they don't appear with my weapon mod, then unfortunately they don't spawn with it. You can check the mod file to see directly who I added this to. Also, none of my weapons remove or chance vanilla values, you'll have to get mods that make their weapons apt for spawning, as in mods that lower their 1 0 100 to 1 0 0 or something. It's a big headache, and I had to update every single one of my mods many times just to figure out this list. The clothing list is relative and based on percents, right, so you can have like 50 items all set to 50% chance to spawn and the game will pick from all those armors and spawn it different every time that npc is spawned into the world. The reason why you have to import to fix this is because the 1 0 0 just like locks it down for each spawn of that npc.
Trinity  [author] 23 Feb, 2023 @ 10:52am 
I'm not sure, It's not definitive, what I mean by that is that it doesn't spawn on everyone all the time. Each of my weapons are added to people as 1 0 0. basically this just makes it have a chance to spawn with absolute chance on the npcs I put it on, so long as their previous weapons in the list are below a total value of 100. If the npc has maxxed out this value, then no more weapons from that list can spawn, regardless of it being set to 0 or not. Unfortunately these weapon lists are not relative, they don't go by percentage chances, only exact variables until they get to 100. On tangent, if the weapons are set to 1-99, there's a chance that there will be no weapon. Whatever the excess is, that's the value that is no weapon.
Dr. DoomenVega 23 Feb, 2023 @ 10:09am 
Is there a cross version? And where would it be located, even a hint would do. Thanks!
Trinity  [author] 29 Dec, 2022 @ 4:15am 
I tried pasting the translation to russian, but steam doesn't like the language
Trinity  [author] 29 Dec, 2022 @ 4:14am 
:kabuki:
The two versions you're asking about are the same model, but they are two different weapons in-game. One weapon uses the old "UV-Mapping" which is responsible for how the texture is placed on the mesh. This game uses a template texture for it's weapons, so the first version called "Captain's Cutlass" uses the original UV maps and original texture from PVKII, the second version called "Captain Cutlass" has new UV maps that are made for Kenshi's template textures. The version for kenshi can be found in shops, on npcs, etc. The one with the original skin is a rare weapon.
Garefo 28 Dec, 2022 @ 10:58pm 
В описании упоминается две версии, чем они отличаются и может быть сделать отдельные моды?