RimWorld

RimWorld

105 ratings
TMC - Explosive Pack
   
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Mod, 1.4
File Size
Posted
Updated
3.267 MB
26 Dec, 2022 @ 12:56am
22 Sep, 2023 @ 1:03am
4 Change Notes ( view )

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TMC - Explosive Pack

Description







Mod Info

- A small mod that add weapons with underbarrel attachments which include grenade launchers, flamethrower and shotguns.
How to use : when the weapon is equipped, there will be a gizmo for you switch between firemodes.


- Also add Javelin and NLAW with tracking ability, just fire at your desired target and let the warhead guide themselves to your foes.

- For CE: added new cluster shell type for 81mm mortar and 155mm howitzer shell.

Planned things for future updates that I may or may not do:
- Add other weapons with secondary firemode.

FAQ


Q : Is this save compatible ?
A : Yes it is. You can add it midsave.

Q : Is it compatible with Combat Extended ?
A : Yes . This mod is CE compatible by default.

Q : Where can I find these guns?
A : You can find them in the Machining table or TMC Weapon Table (if you use TMC Weapon Pack).

Q : Will you make this compatible with X mod?
A : Sorry, If I don`t use that mod then I probably will not make a patch for it due to lack of time. You are welcome to make any patches for my mod, just remember to have my mod as a dependency and credit it.

Q : Is this mod balanced ?
A : Probably not, you tell me.

Q: Why there are just AKs and one single SCAR-H ?
A: I like the AK platform with exception of the SCAR-H + UBGL being a meme material.

Q : Can I support you in anyway ?
A : You can donate to my kofi if you love my mod, although I`m already happy that you are using mod. Any donation you made would give me a chance to develop something new or just help me get a cup of coffee.





Beside giving me money, you can also commission me to make textures for you. You can contact me by Steam, RW Discord or find me on My Discord [discord.gg]. (Please refrain from using this to DM random stuffs like asking me to add items into my mods, I made a suggestion board below is for that purpose)

[discord.gg]


Check out my workshop page




Recommend mods

Fortification Industrial - Citadel by AOBA

Combat Extended Attachments by CE Team

====================== Credits =======================
- Arts and xml made by me , Tittymcswaggy .

- Tracking projectile and vanilla underbarrel code were made by IssacZhuang.

- Combat Extended for their underbarrel attachment system.

- Rimworld is owned by Tynan Sylvester.

**Please do not upload my mods on other websites without my permission.**
27 Comments
Lekoda 6 Jun @ 7:28am 
Check weapons pack
Aquila15 15 Jan @ 4:39am 
1.5?
Smocaine 5 Nov, 2024 @ 2:45pm 
what ammo does the flamethrower use with combat extended?
Bodacious Bagel 28 May, 2024 @ 12:58am 
Javelin is broken at the moment, such a shame
伊尔德莉亚 18 Nov, 2023 @ 2:04pm 
I can have AK-12 and AK-15?
Get Donked On 11 Sep, 2023 @ 12:44pm 
also the javelin is broken throws fleck related errors
Get Donked On 11 Sep, 2023 @ 12:02pm 
in the NLAW_Projectile.xml the BaseBullet parent needs to be set to BaseBulletCE in the CE folder hope that helps ya out
DEADSHOOT 22 Aug, 2023 @ 7:02am 
Have you updated the mod recently? Cluster shells have a small explosion and no scattering of cluster grenades as before.

What happened?
| CaptainIceland | 6 Jul, 2023 @ 9:23am 
Why does my HK M320 when shot it launches the grenade to the left bottom side of the map, where ever I aim it, it shoots to the bottom left of the map.
VatskiySas 27 Jun, 2023 @ 2:06pm 
Hi! Really love all your mods and have almost all of them installed I think. Just got an error, while shooting with AKM "Cleaner", something bugged, could you take a look please? I'm not exactly sure if error is caused by your mod exactly, but the bug happend with gun from this pack
https://gist.github.com/HugsLibRecordKeeper/be5a2c04f358bdbfd9e44f673e17c403