Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem












**1. wonder_pelargir_mesh (doesn't exist)**
- File: common/buildings/00_castle_buildings.txt (lines 533, 1301, 2020, 2731)
- Fix: Replace with building_dunedain_castle_01-04_mesh (for proper level progression)
**2. cemanahuac_city_*_mesh (missing "building_" prefix)**
- File: common/buildings/00_city_buildings.txt (lines 326, 944, 1528, 2116)
- Fix: Change to "building_cemanahuac_city_01_mesh" and "building_cemanahuac_city_02_mesh"
- Your .asset files define them with the "building_" prefix but the building files are missing it
**3. guinean_castle_4_mesh (wrong format)**
- File: common/buildings/00_castle_buildings.txt (line 2519)
- Fix: Change to "guinean_castle_04_mesh" (should be "04" not "4")