X Rebirth

X Rebirth

Not enough ratings
XR mods
   
Award
Favorite
Favorited
Unfavorite
Description
Mods
Items (60)
AvoidFoO
Created by maczalman
Ships carrying cargo on board avoid transit routes that run through the Fields of Opportunity. More info...
Build Titurel
Created by nidaren
Titurel Game version needed: 4.00+ - using it in any different build may cause errors! This mod is savegame compatible and can be removed anytime. Please note that constructed ships already present in game, won't be lost. It comes with two flavors - the de...
Capital Ship Bridge Fan Patch
Created by TheAlpha31
Changes: * Spawns player in the corridor, rather then on the bridge. * Disables random noise anouncements. * Filled gap visible while looking back from the port viewing corridor. * Moved player docking location on Teladi ships. Requires Capital Ship Bridge...
Capital Ship Bridge With New Charts - XRB 4.30 +
Created by aladinaleks
Old version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=677706220 NEW VERSION OF THE FASHION IS COMPATIBLE WITH THE OLD VERSION. ===================================================== This Mod adds a nice bridge to the capital ships (L and XL) a...
Criminals don't walk in Xenon space
Created by maczalman
In missions to kill criminals, the target is not generated in zones belonging to Xenon. More info...
Extra Surplus Info
Created by jth
Changes the message that you get in the logbook when a credit surplus is returned to you to include the station and zone names Received surplus of -xxxxxx Credits from Uma Keppel to Received surplus of -xxxxxx Credits from Uma Keppel at Water Distillery II...
Fly-by Claiming
Created by Assailer
Fly-by Claiming Version 1.08 Flying within 500 meters of an abandoned ship will get it claimed with a new (5/5/5) pilot provided. There are no known compatibility issues with any other mods, also uninstalling shall not affect your save games. Direct Downlo...
Fly-by InfoScan
Created by Assailer
Fly-by InfoScan Version 1.01 Flying around known stations will unlock info points without searching for them. Attention: The HUD must be configured to Station Scan Mode to have the scanning activated. (MENU-1-1) There are no known compatibility issues with...
Fly-by Looting
Created by Assailer
Fly-by Looting Version 1.10 Flying around 5-15km to any crates will loot them into Skunk's inventory. This way you can focus on killing enemies, so there is no need to slow down for looting. Watch out for illegal wares! Your scanner type will define the op...
Fly-by Subscribe
Created by Assailer
Fly-by Subscribe Version 1.08 Flying near to any friendly station will permanently subscribe to trade offers, and it will be cancelled once the station becomes hostile. This way you are still required to do a some exploration, but the subscription itself i...
Hull Repair Laser
Created by janda
Adds a new weapon to the Skunk that can repair the hull of objects. It does not repair shields and comes in an extra slot so you can equip it in addition to the heavy/mining laser (and all other weapons). You can't sell the hull repair laser as its permane...
hull x3 skunk
Created by angel618
Albion Skunk upgrade: Hull - 300,000 + Engineer are now repairing the hull skunk. Skill: 44% - * 58% - ** 72% - *** 86% - **** 100% - ***** Обновление Albion Skunk: Корпус - 300000 + Инженер ремонт корпуса скунса. Умение: 44% - * 58% - ** 72% - *** 86% - *...
Improved Log
Created by maczalman
Increased informativeness of messages in the journal. The most important information is highlighted in color. In addition, when the ships are destroyed, their home base is indicated. More info...
Improved Object Menu
Created by Slug "borl" Johnny
Egosoft forum thread: https://forum.egosoft.com/viewtopic.php?t=398551 Overview A full overhaul of the object details menu for improved information and readability. When this mod is installed, the new menu will open whenever the normal object menu normally...
LongJumps
Created by maczalman
Removed intermediate jumps between sectors within clusters. Between the clusters the ships fly as usual - through the gate. Thus, among other things, the mod also unloads the accumulations of ships near the jump beacons. More info...
Mods options
Created by maczalman
Adds a special menu for extensions options in the game (MAINMENU-9-3 by default, Enter-6-2 for legacy menu). More information + manual how to add your own options...
More Crew
Created by angel618
Increases the max NPC in the crew quarters form 6 to 15 author - Euclid+angel618 version 1.35 date 2015-03-18 http://forum.egosoft.com/viewtopic.php?t=358078...
Move Murky Skies Distillery
Created by SirNukes
Moves the distillery in Murky Skies upwards, so that passing ships can fly under it. Note: due to oddities in Rebirth extension handling, this extension (MMSD) can fail to make changes if the initial save it is applied to (or removed from) is inside Eclips...
Navpath Fix
Created by Zloth
Changes the southern path in Cold Star's Natural Expansion sector so ships headed for the gate don't run off into a Xenon base. Capital ships will do a little spiral inward toward the gate if you're in the same zone but they still get where they need to go...
no Jump Fuel for Player Ships
Created by escaflow
Version: 1.0 X:Rebirth Testet Version: 4.0 Completely remove the need for Jump Fuel for Player Ships. Should be compatible with any mod out there. Uninstallation  Just unsubscribe, no Save edit needed. Known issues  None so far. If you Find one, feel Free ...
Trader Menu Fix
Created by maczalman
After buying/selling the goods (or viewing the encyclopedia), the line with this product remains selected, instead resetting the selected line to the top of the list every time in the original game. Also, added the green highlighting of prices for profitab...
Titurel Engine Fix
Created by nidaren
Hey Everyone! Game version needed: 4.00 / 4.10+ - using it in any different build may cause errors! This mod is still needed in 4.00+: (in my humble opinion) Titurel's one mainsail engine is still of wrong type. Titurel's M class engines are still underper...
TAF!
Created by Bix'
This little crappy mod allows you to hire trade agents, which monitor station prices, without Smalltalk and directly from space ! HUGE timesaver, and freakless station monitoring ! Please note : The dialog is only available for fix traders (i.e. not engine...
Super Booster
Created by Balbrock
Tired of having to fly with an undersized booster ? Tired of your shield getting depleted in a mere second ? This mod is for you ! It increases both booster's duration and speed. New update available super booster 2.0 For Donation : https://www.paypal.com/...
Simoom's Lantern - Ultimate Cheat Menu
Created by Simoom
============================================ http://s20.postimg.org/shc35r5r1/Simooms_Lantern_Banner.jpg ============================================ You came into possession an ancient artifact, and earned the favor of a deity from before space and time.....
Show Skills
Created by Rysten
Shows hireable character's skills upon asking them. (Image from ver 2.5 of X:R) Savegame compatable. NOTE: I no longer play XR. However, the script should continue working with future updates without issue. Working as of 4.0 beta. Updated for 3.1 (Thanks t...
Show Resources
Created by thelich
Make ship dealer's dialog option "Show resource status" available if there is NPC's ship building at shipyard. Now you can see what resource station needs to finish that ship, which blocks shipyard. Tested on XR:4.00 only. -------- Делает кнопку "Показать ...
No Mouse Steer In Highways
Created by camus
This mod automatically disables mouse steering upon entering a highway, then re-enables it upon leaving the highway....
Shortname Generator
Created by maczalman
Generates a table that allows you to easily obtain short identifiers for clusters and sectors using MD. More info + manual...
Secret Stash
Created by Assailer
Secret Stash Version 1.0 Having a secret stash on Skunk helps you sneak past police cargo scanning. You will see a new log entry every time authority scans your ship while you have illegal wares on board. As expected, they won't find anything illegal... Th...
Remotely call Crew in Space
Created by jazzdd86
You can call your Skunks crew while in Space and don't have to enter the crew quarters. compatible with v4.30 thanks to Hotshot for posting the solution in the comments! tested it with a new game start containing some Crew members - works great again...
Silent Account Updates
Created by SirNukes
Silences 'Account Updated' notifications, reducing radar disruption....
XR-utilities pack
Created by maczalman
A small utilities pack for X Rebirth. More info....
Profitability index
Created by Anrock
WARNING: will not work with any mod that modifies trade offers, trade deals and ware exchange menus. Adds a Profitability index column to Trade deals menu. Profitability index is calculated by dividing buy price by sell price. This allows to easily estimat...
Fly-by Lockbox
Created by Assailer
Fly-by Lockbox Version 1.00 Lockboxes within 1km range will spawn their content and disappear. Locks will be unlocked automatically. There are no known compatibility issues with any other mods, also uninstalling shall not affect your save games. Direct Dow...
Galaxy Station Range v1.4 (for XR v4.00+)
Created by Dave Hedgehog
Allows setting station Managers and Architects subordinate range to Galaxy. Stations only if the radar dish is built. IMPORTANT NOTE : Due to a foul up by myself, this mod no longer has the same Steam Workshop ID as the original. While it is technically a ...
Black Market Seminars
Created by strudo76
** Note that I am no longer playing or modding Rebirth. ** Anyone is permitted to use or modify this mod to continue development This mod adds each of the available virtual seminars to appear in the trader inventory of black marketeers. Virtual seminars ar...
AutoCrew
Created by stndbye
Assign high skilled crew for L/XL sized vessels and stations automatically. * Shipyards now supply trained personnel for newly built vessels, but wont add them to squad. * Your marine officer also got promoted, and now has to take care of employee selectio...
Safe Squad Join
Created by camus
This mod makes ships wait for orders upon joining your squad. There is also a prompt to decide further orders....
Proper Ice Belt in Vapour Stream
Created by nidaren
Proper Ice Belt in Vapour Stream System - DeVries COMPATIBLE WITH 4.00 / 4.10+ HOME OF LIGHT Hey Everyone! Mod is savegame compatible and can be removed / added anytime. Game version needed: 4.00 / 4.10+ - using it in any older build may cause errors! Ice ...
Scaldis Cargo Fix
Created by nidaren
Hey Everyone! Game version needed: 4.00 / 4.10+ - using it in any different build may cause errors! Extension will now update existing Scaldises as well. This mod fixes Scaldis' fragmented cargo space into one unified bay (Universal storage). Total cargo c...
Camera and Zoom
Created by aladinaleks
A small mode, increases the camera's range and the camera's approach to the object at the zero distance of the coordinate axis. Now you can view objects closer. ==================== Paypal ====================...
Trade Menu Cargo Hold Filter
Created by trujoh
Compatible to patch 4.30 and newer. Patch 3.5x and 3.6x are also supported. This a little UI mod. It adds a new filter to the trade menu which filters the trade list by the cargo type of the selected ship. If you click the button a second time it will only...
WarehouseMinersFix
Created by maczalman
Fix of miners assigned to warehouses, which in version 4.30 overflow the storage facilities in excess of the established limits. More info...
Don't follow me
Created by maczalman
Ships in the player's squad do not follow the playership by default. At any time, they can be given the 'Follow me again' command (talk to captain/pilot for it) if they do not follow other orders. And if it's not needed anymore - cancel again with the 'Hol...
Remove tips from the log
Created by maczalman
Removed the post tips in the logbook. The 'Tips' category has been renamed to 'Combat' and now only messages relating to fight are recorded in it: abandoned enemy ships, player ships that have retreated upon attacking them, as well as combat losses. More i...
Equip drones at the shipyard
Created by maczalman
Improved selecting number of drones for ships at the shipyard. Removed mining drones by default. Added the possibility of equip combat ships with cargolifters. More info...
Max upgrades by default
Created by maczalman
The maximum number of upgrades for the construction of ships and/or stations by default. For different cases, different settings are possible. This is configured through a special settings menu. More info...
'Ship Building' Menu
Created by maczalman
All shipyards known by the player are assembled in one menu with information on the construction of large ships and with the possibility of communication. More info....
Argon Centaur
Created by SirFrancisDrake
This mod adds a new capital ship to the shipyards in Omicron Lyrae....
Add New Gate
Created by aladinaleks
Mod add new gate from Maelstrom to Albion. Мод добавляет новые врата Мальстрим <=> Альбион ==================== Paypal ====================...
Argon Heavy Centaur
Created by SirFrancisDrake
This mod adds a new capital ship to the shipyards in Omicron Lyrae....
Asteroid with Nividium
Created by МРС
Russian language: "Астероид с нивидиумом" Этот мод делает астероиды с нивидиумом более заметными. Почему-то всегда представлял нивидиум похожим на янтарь. Путем простой заменой текстур и добавив прозрачности, сделал астероиды с нивидиумом более похожими на...
Inventory Crafts Items Marked
Created by Loltak
Add a * to all inventory components names used into a craft as well as final Crafted items (*C) or gifts (*CG). SETA items are marked with *s , as once you get it you can sell excess parts. No need to remember which you can safely sell.It marks only vanili...
xsalvation (+Menu features) rus/eng
Created by Viento Solar
as my grandma says: "You can't rule the galaxy without proper menu" +new menu features & small script fixes open channel: + combined skill 0-100 + ship traders from another sectors (favorites) logbook: + now in color !!! + manager's station name ship attac...
ShipMod Version 1.12
Created by J.L.
The ShipMod is an offshoot of the VölkerShipMod (still in work), here you find new ships as well as changed original ships. All Rahanas ships can now take hunters, as a compensation for the weak armament. Furthermore, Uni dealers are on the road no matter ...
Terran Weapon Pack
Created by Nigeroid
About mod Wonder why do Canterrans have the same weapon as Argons? Miss for classical Starburst Shockwave Cannon and Electro-Magnetic Plasma Cannon? If the answer is yes, this mod is for you) Terran weapon pack aimed to add old terran native weapons to all...
Station Push wares
Created by jth
This reproduces the effect from previous games, like X3TC, where wares were fed directly into other connected stations by using manager trading ships more effectively. Player stations will actively push goods to other player owned stations to keep all your...
Artefacts Maps
Created by angel618
Zones with artifacts are allocated (++++). Выделяются зоны с артефактами (++++)....
Terran Osaka
Created by SirFrancisDrake
This mod adds a new capital ship to the shipyards in Home Of Light....