Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Reigdaer, did you have any other mods enabled? It sounds like my mod may have a conflict with another mod.
@PestMastah, I originally wanted to do something more like your suggestion. Unfortunately, the game engine has only one parameter that determines when a child either starts working or starts going to school. There is no way to set the age to start school and the age to start work at different values. If I configured the mod to start school at 6 years old, then children who don't go to school would start _working_ at 6 years old, which felt completely unrealistic to me. That's why I ultimately chose to interpret "school" as a trade school and gave it a shorter duration.
Would make more sense. Give a full half dozen years before hitting 13 and thus entering labor and/or the working life.
While still being ahead of the vanilla version.
At least six years so that way even start-up kids who are already under 13 can go there and still get their full education.
12 would go to 18 actually under that beginning (of game) condition.
Or even Immigrants as well.
This keeps a steady flow of students.
I'm at a point where I got lots of kids around 7 to 12 and the school is empty.
Is there a way I can edit it?