Banished

Banished

Not enough ratings
Realistic Aging
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
6.000 KB
23 Dec, 2022 @ 10:14am
1 Change Note ( view )

Subscribe to download
Realistic Aging

Description
This is a 1:1 aging mod that tries to keep all time frames as realistic as possible. Children become adults (begin working/schooling) at age 12, can marry at 13, and can have children at 14. Death from old age may occur anywhere between 50 and 90 years of age, and adults are permitted to remarry at any age. Pregnancies last 9 months, and the time between pregnancies is significantly more flexible (ranging from 2 months to approximately 10 years). Since schooling starts at adulthood, it is interpreted as a trade school or apprenticeship and lasts only 3 years.

Other adjustments have been made to attempt to compensate for the long period of childhood. All standard residential structures have been modified to accommodate a maximum family size of 10 (rather than 5 in the vanilla game). All starting conditions have been modified to allow up to 4 children per family (rather than 3 in the vanilla game). The starting food for each standard starting condition has also been increased slightly to account for the potentially larger starting population.

Naturally, this mod will conflict with any mod that alters citizen-related game parameters, such as aging, health, and happiness. This mod will also conflict with any mod that alters the game parameters or dialogs of the standard residential structures or the parameters of any of the standard starting conditions.

Special thanks to GordonDry for providing extremely helpful documentation of the changes made in the 'one year is one year' mod, which provided the starting point for my changes and saved me a great deal of time.
6 Comments
Carryonnaire 21 Jul, 2024 @ 2:03pm 
Children working at 6? In medieval era? In some remote forest in the middle of nowhere? With barely enough food to survive? Sounds pretty realistic to me.
CarLuva  [author] 21 Jul, 2024 @ 12:45pm 
I apologize, I'm just now seeing the comments from several months ago.

@Reigdaer, did you have any other mods enabled? It sounds like my mod may have a conflict with another mod.

@PestMastah, I originally wanted to do something more like your suggestion. Unfortunately, the game engine has only one parameter that determines when a child either starts working or starts going to school. There is no way to set the age to start school and the age to start work at different values. If I configured the mod to start school at 6 years old, then children who don't go to school would start _working_ at 6 years old, which felt completely unrealistic to me. That's why I ultimately chose to interpret "school" as a trade school and gave it a shorter duration.
PestMastah 13 Apr, 2024 @ 12:38am 
Please change the schooling age beginning to 6 and ending when they turn 13.
Would make more sense. Give a full half dozen years before hitting 13 and thus entering labor and/or the working life.
While still being ahead of the vanilla version.
At least six years so that way even start-up kids who are already under 13 can go there and still get their full education.
12 would go to 18 actually under that beginning (of game) condition.
Or even Immigrants as well.
This keeps a steady flow of students.

I'm at a point where I got lots of kids around 7 to 12 and the school is empty.

Is there a way I can edit it?
Reigdaer 3 Mar, 2024 @ 6:58am 
i tried the mod, but it keeps crazing after some minutes, i guess is when the "aging" happens
Carryonnaire 13 Aug, 2023 @ 11:19pm 
This mod makes strange balance. At some point there are so many children (refusing to age) that it is simply impossible to feed town even when entire adult population is employed at food production
L9_4MB4554D0R 7 Aug, 2023 @ 11:18am 
hold up :cozypoewitch: