Left 4 Dead 2

Left 4 Dead 2

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Warcelona (Versus Fix)
   
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File Size
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316.460 MB
19 Dec, 2022 @ 2:42pm
2 Oct, 2024 @ 2:56pm
8 Change Notes ( view )

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Warcelona (Versus Fix)

In 2 collections by DannBo
DannBo's Versus Rebuilds
23 items
The Rocinante Server Campaign List
134 items
Description
This is a minor modification of Carlos Coronado's custom campaign, "Warcelona," updated for versus optimization and a few other cosmetic changes.

This is not intended for official release and is only hosting the file for the Rocinante Server, and will remain unlisted so as not to infringe on the original work.

NOTE: This campaign uses custom models, textures, music, and sound, some of which is contained in a separate pack due to workshop upload restrictions, which you can download here.

The maps and vscripts have been renamed so as not to conflict with the original version, which can be installed concurrently with this one.

For general play outside of the Rocinante server, please subscribe to the original here instead.

Campaign Description:
Kill zombies in the streets of Barcelona. Football fans? Certainly. Beating zombies to death with a ham leg? That too. Spanish fiesta? Of course. Bulls? No doubt.

Comprising four thrilling and unique maps (coop and versus), Warcelona is a campaign filled with personality. Every setting is 100% based on real environments of Barcelona, saving the obvious artistic license taken in order to ensure a varied, addictive, fun and unique gameplay.

Short Summary of Changes in this version
  • Updated the campaign to accommodate changes from The Last Stand update.
  • Boss spawns are now controlled by a custom vscript rather than by the Director, allowing for more consistency and control over where/when witches & tanks can spawn, while still being consistent between rounds of versus.
  • Fixed map scoring in versus so that survivors get more points for maps 2-4 to allow for easier comebacks.
  • Added custom and community-made survivor skins in the theme of Spain and football.
  • Added custom and community-made melee weapons, including an acoustic guitar, sledgehammer, aluminum bat, and barbed bat.
  • Added custom and community-made tank and witch skins.
  • Incorporated custom common-infected models into new nav populations (soccer fans, poncho/bolero hat, custom hazmat zombies).
  • Added infected ladders and improved hiding spot accessibility for infected on all maps.
  • Adjusted item spawns, particularly improving melee weapon availability.
  • Cleaned up and removed excessive clipping so there are less annoying invisible walls in places where they shouldn't be for both survivors and specials.
  • Added block LOS brushes around various props and vehicles to make infected spawns easier.
  • Removed forced infected and special infected spawns that caused lag spikes.
  • Fixed custom ceda truck and ambulance skins not always appearing. Added custom crate and exploding barrel textures with Spanish text on them.
  • Added dynamic pathing to map 1's apartment section that is consistent in versus so that survivors are sometimes forced to take the longer/more dangerous of the two paths.
  • Added vents for infected around map 1 pool area so they can climb back up easily without going around the building.
  • Added tier 1 weapon spawns after map 1 pool area in truck and mill office.
  • Added props and hiding spots for specials and commons in map 2 safehouse construction area, opened up one of the side rooms.
  • Lit up map 2 weapons store with red lights to make it more visible and weapon spawns inside more consistent (tier 1, sniper, and random tier 2).
  • Made falling vehicle traps in map 2 consistent in versus.
  • Added vent before map 2 onslaught event so infected can get around alarm door easily before it's opened.
  • Opened up map more to special infected and playerclipped the tops of the tents on map 3.
  • Redesigned map 3 onslaught area to ensure common infected have hiding spots in front of survivors.
  • Added vent next to map 3 ending safehouse for specials and commons to spawn instead of spawning in the safehouse.
  • Removed director quieting in map 4 sewer area.
  • Added more consistent weapon selection before map 4 onslaught.
  • Converted map 4 ascending platform into less laggy elevator entity.
  • Removed laggy dynamic props and weapon firing effects from back of chopper flying overhead which were causing a significant microstutter at the beginning of the map 4 onslaught.
  • Made map 4 dynamic pathing consistent in versus.
  • Added a lot more props to map 4 onslaught to break-up sightlines and add spawn points.
  • Added more detailing and lighting to map 4 tent interiors.
  • Calmed the onslaught when survivors trigger the map 4 tank, but restart it if survivors make their way up to the top of the stairs.