Europa Universalis IV

Europa Universalis IV

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Yet Another Zombie Invasion Mod
   
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2.598 MB
17 Dec, 2022 @ 2:34pm
30 Sep, 2024 @ 6:51pm
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Yet Another Zombie Invasion Mod

Description
For EU4 v1.37.* | Mod v1.4

Yet Another Zombie Invasion Mod

Please report any bugs you find.

Description:

As the title states, this is a zombie mod. This mod adds a zombie country that has unique modifiers and mechanics that zombifies provinces it controls. Mechanics are listed below. All mechanics and values are subject to change as this mod is currently being worked on. You have been warned! BALANCING STILL REQUIRED!

PROBABLY NOT COMPATIBLE WITH MANY MODS!

What this mod does:

-Adds Zombies as a country with an immortal 0-0-1 ruler.
-Adds a unique infantry unit for this country. Zombies do not know how to ride horses and shoot cannons. Zombies do not take morale damage. Zombies cannot sail ships. Zombies are bad a sieging.
-Zombies spawn with a Zombie Nexus. As long as this nexus is under zombie control, it will keep spawning zombies.
-Zombies get stronger as they progress through their ideas. Their ambition is very strong. You have been warned!
-Zombies automatically declare war on any neighboring country (land borders, straits, and sea zones). This does not respect truces!
-When Zombies occupy an enemy province, it begins the zombification process. This process has four stages: stage one, stage two, stage three, and zombification complete. As the stages progress, the province will be drained of base tax and production and add devastation. Upon completion, the province will be ceded to the zombies, units will spawn equal to the amount of manpower, and its culture and religion will change.
-Zombies do not regenerate manpower. All of their units spawn from nexuses and zombifying provinces.
-The player must station regiments in zombified provinces to fight the zombies and stop the spread. This will stop zombification in owned process and reverse the process in zombie controlled lands. As you kill zombies, manpower depletes. Most likely, this will result in 1-1-1 provinces in liberated territory. Once liberated, the province is ceded to the controller and its culture and religion will change.
-Every so often a zombie will be spotted in a port, so watch your coastline!
-Zombification respects ZoC (even with their ambition).
-Gives countries fighting zombies a modifier to aid in fighting off zombies.

Plans for this mod:

-Optimize events
-Zombie infantry should have 0 fire (they do not have any fire pips, but still do fire damage).
-Improve art
-Add more events
-Prevent peace deals with zombies
-Have zombies delete black flagged units (unnecessary if the above is implemented)
-Get zombies across the ocean

Known incompatibilities:

-Many
-All Roads Lead to Rome
Popular Discussions View All (2)
9
1 Jan, 2023 @ 12:49pm
Bug Reports
Mouse
4
11 Oct, 2024 @ 4:04pm
Suggestions
Mouse
59 Comments
Sounds like there's a new unit group added that's overwriting the zombie unit group, idk how to fix it tho
God Gamer 8 Feb @ 7:09pm 
they have no units in their tech group so nothing spawns or can be spawned
God Gamer 8 Feb @ 6:42pm 
what that guy below said
Jeff2457 29 Dec, 2024 @ 8:28pm 
Is there any way to give them some sort of protection? They seem to be spawning with 0 units and immediately declares war, but because they have 0 troops, they just get annihilated off the bat. Tried clearing flag and re-running the setup event and while they do spawn a new nation again, they still have no troops and same happens with new games entirely.
I even tried clearing the flag and running setup event multiple times so they had multiple nexus' and they just never have any troops and die immediately
Alferner 19 Oct, 2024 @ 9:29am 
And maybe something that removes stacks of 1 units with less than 1000 men in them
Alferner 19 Oct, 2024 @ 9:24am 
Yeah a unit limiti for zombies is required. 3000 units is lagging the hell out of the game
Alferner 8 Oct, 2024 @ 12:09pm 
The estates seems to have a graphical glitch on the loyalty influence and such when picking privilieges
Mouse  [author] 30 Sep, 2024 @ 6:55pm 
Update v1.4

See changelog for more info. Report any bugs in the Bug Reports discussion tab.
eastboundlime64 30 Sep, 2024 @ 5:49pm 
when is the event supposed to fire?. its 1449 and it hasnt fired yet
PapaStalin 15 Sep, 2024 @ 1:28am 
Sooo any possible update?