RimWorld

RimWorld

276 ratings
Det's Battle Meds
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Mod, 1.4, 1.5, 1.6
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Posted
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1.112 MB
11 Dec, 2022 @ 11:46am
18 Jul @ 5:59am
5 Change Notes ( view )

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Det's Battle Meds

Description


This mod introduces 4 new medical items, Herbal Powder, made with herbal medicine, Industrial Stimpacks, which can be crafted at drug labs and Glitter Stimpacks which can be found from quests or can be bought. It also adds industrial Adrenaline Shots that can also be crafted at drug labs.

I heavily suggest using Mehni's Pick Up and Haul with this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1279012058

GitHub link, for non-steam players: https://github.com/DetVisor/Det-s-Stimpacks
Discord server (I'm still setting it up): https://discord.gg/SMymQRCgrZ



The 4 new items can all be found, crafted, or bought.

Herbal powder can be crafted with 2 herbal medicine at crafting spots.

Industrial stimpacks will spawn on most traders, both caravans and orbital traders, alternitavely, they can be crafted at drug labs after the Medicine Production research for 2 Neutroamine and 5 steel each.

Glitterworld stimpacks can be bought from exotic traders or can be found as quest rewards.

Adrenaline Shots can be made with 3 Neutroamine and 5 plasteel each.

The stimpacks and powder raise regeneration rate and lower pain, stats are listed under this:

Herbal Powder: 0.95 pain factor, 20% boost to natural healing. Lasts roughly 2 hours.

Industrial Stimpack: 0.85 pain factor, 80% boost to natural healing, 0.5 total bleed factor. Lasts 3 hours.

Glitterworld Stimpack: 0.50 pain factor, 300% boost to natural healing, 0.30 total bleed factor, 50 regeneration rate. Yes they can even regenerate limbs and organs. Lasts 6 hours.

Adrenaline Shot: 0.05 pain factor, 0.9 bleed factor, +10% to moving, +20% to breathing and +15% to blood pumping. Lasts 3 hours.

This mod should be compatible with CE.



All art and XML made by me.

Many thanks to:
Various friends for helping my smooth brain.
Zomuro for writing the descriptions.

[ko-fi.com]
90 Comments
Limavian 27 Sep @ 5:52pm 
@Ridiculous
I just changed the drugCategory to „Medical“ in the XML-File and everything is working fine for me. Why was it set to hard in the first place?

Not being able to use an obviously medical item that could save your life or getting a -15 mood debuff for administering it (more than if your brother/sister died) is absolutely @Ridiculous
amazing mod 11/10
Ridiculous 8 Aug @ 4:38pm 
is there a way to make the stimpack be considered a medical drug?
GravitWry 6 Aug @ 7:24am 
Herbal Powder - "A mixture of processed herbs used in various primitive societies. It aids in managing its user's pain and accelerating natural healing, but has a poor shelf life. Typically, it is applied as soon as it prepared."

The tribals don't want you to know this, but the herbal powder actually has a shelf life of 2.5 years.
kootranova1 1 Aug @ 4:33pm 
Update: under the colonists drug policy, you can require them to carry the battle meds and can inject from inventory and while drafted.
@Lieutenant Dan
Lieutenant Dan 31 Jul @ 6:00pm 
I have the same issue as kootranova1. Pick up and haul is installed but I cannot pick up the stims off the ground
kootranova1 19 Jul @ 12:38am 
Sorry if i'm mistaken. When I right click on a stimpack with a colonist, there is no option to pick it up, only to haul, merge, or inject.
I have the pick up and haul mod installed.
ParaNautic 18 Jul @ 5:45pm 
thx
Strangely unnormal 18 Jul @ 1:13pm 
1.6 hell yeah, ty
Filipino Goku 18 Jul @ 7:44am 
Thank you for the prompt update!!!