SpellForce: Platinum Edition

SpellForce: Platinum Edition

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Attributes Freedom Mod
   
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6.165 KB
9 Dec, 2022 @ 9:04am
9 Dec, 2022 @ 9:10am
2 Change Notes ( view )

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Attributes Freedom Mod

Description
Mod that removes attributes requirements for ability and removes attributes limits.

Allows new builds and theorycrafting.

Current version 1.0.1

Changes:
- Removed attributes requirements for every skill
- Removed attributes limits for every level
10 Comments
Kosiurnik 18 Jan @ 9:06am 
I had to manually move the package to the mod directory, but after that, it's visible by the mod loader and works as intended. Thank you. (tested on publictest)
lazarusblack 5 Feb, 2023 @ 12:05pm 
Totally understandable. Thanks for clarifying ;)
Ramdi Za Kara III  [author] 5 Feb, 2023 @ 11:14am 
There is hardcoded limit of 10 abilities for your character. It is not connected to attributes requirements.
Changing this limit may be possible, but i posses no such knowledge right now.
lazarusblack 5 Feb, 2023 @ 8:54am 
Out of curiousity, does this allow for additional ability picks? Usually, you pick between 3 and 5 ability trees before you can't add anymore. I have no idea how this works as sometimes I can get upto 7 unique abilities across a couple of trees and sometimes I can get 5 trees with a single ability type under it, on one character.

I'm just wondering if this mod allows you to say... get all the ability trees?
Ramdi Za Kara III  [author] 31 Dec, 2022 @ 3:34am 
To run mods you have to enter settings -> beta and select "publictest" from the list. After short download you will be using newest version of the game (you can read patch notes) and have access to Mod Launcher.
Run the game and select Mod Launcher. The window will appear with all mods you have subscribed to. Make sure to check all boxes and click apply. From now on your game will be modified to enable all selected mods. Running Mod Launcher further won't be necessary unless you want to include additional mods.

Be wary that mods will be visible by mod id (very long number) - this mod id is 2899533680.
Призрак онанизма 31 Dec, 2022 @ 2:17am 
Should a game with mods be launched in some other way than without it? Then how? I can't find anything about it
Ramdi Za Kara III  [author] 30 Dec, 2022 @ 12:35pm 
I tested it right now and it is working properly. Maybe you have other mod overwriting it? Make sure this mod is last on Mod Loader tab and is checked.
Призрак онанизма 30 Dec, 2022 @ 8:52am 
dont work
Ramdi Za Kara III  [author] 27 Dec, 2022 @ 7:42am 
I made this mod for Spellforce version 1.61 and it works fine.
Steam Workshop Mod Launcher is only available on version 1.61, so you are unble to run any mod from Steam Workshop on original Spellforce.
SarkZKalie 27 Dec, 2022 @ 4:46am 
Hello

Will this mod work on version 1.61.x and up - or just 1.54.x ? :D