Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Items (15)
Bot Improvements - Combat
Created by Grimalackt
A set of various tweaks that empower the fighting capabilities of bots in a fair manner. Having been recently updated, the mod now features 8 modifications : 1 - Better Melee Choices: The bots will now favor normal attacks over charged much more, unless th...
Numeric UI
Created by Necrossin
This mod aims to make default HUD more informative, descriptive and customizable. Features include: Numeric health values Detailed ammo counters Career skill cooldown timers Icons indicating "last life" and "Natural Bond" presence NOTE ON OPTIONS Most of t...
Penlight Lua Libraries
Created by prop joe
A collection of resources that help in coding mods. https://github.com/stevedonovan/Penlight Docs: http://stevedonovan.github.io/Penlight/api/index.html Use: local pl = require'pl.import_into'() pl.tablex.deepcompare(t1, t2) Or to require individual module...
Host your own game
Created by NonzeroGeoduck7
=============================================== Private quick play games can only be hosted in modded realm =============================================== Allows you to host quick play games and games with the weekly mutator. Adds UI elements to the quick...
No Wobble
Created by SkacikPL
This mod removes the camera movement ("wobble") when performing attacks With this mod enabled the camera will not be affected by weapon swing animations. Please note that option to scale down ranged weapon recoil (with minimum of 33% original recoil) is on...
天赋与属性文本修正
Created by CfromAbove
重新翻译部分天赋,武器词条,特性的描述。 支持实时开/关切换...
Loadout Manager
Created by Squatting Bear
Allows you to save multiple configurations of equipment and talents for each hero career, so that you can restore an entire configuration with a couple of mouse clicks. Some things that might not be obvious: You can right-click on a loadout number to resto...
Reroll Improvements
Created by prop joe
Show properties and trait on respective reroll screens and keep the same item slotted after reroll. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. Source...
Simple UI (Abandoned)
Created by grasmann
Provides functionalities to create simple windows / widgets. Version: 2.1.2 This mod doesn't have a purpose on its own. It allows other mods to create and show simple windows to control something. Requirements Vermintide Mod Framework Credits grasmann Refe...
[OBSOLETE] Bot Improvements - Item Handling
Created by Grimalackt
Make the bots prioritize keeping tomes unless in need of healing, allow them to take grimoires, and improve the way they handle taking/trading items. No longer relevant now with official chat wheel implementation....
[OBSOLETE] Killfeed Tweaks
Created by prop joe
OBSOLETE SINCE THE OCTOBER 2021. PATCH Adds a counter for duplicate kills and allows you to reposition the kill feed wherever you want. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. H...
Scoreboard Tweaks
Created by prop joe
Adds a "Friendly Fire" category to the scoreboard. Friendly Fire and Damage Taken now award circles to the lowest score. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. Source Give me a...
Vermintide Mod Framework
Created by bIbIbI(rus)
The Vermintide Mod Framework (VMF) is an open-source, community-run framework of modules that provides enhanced modding capabilities and support. The framework is designed to be both independent and lightweight; making no changes to gameplay on its own. Mo...
UI Tweaks
Created by prop joe
Adds a million options to customize the HUD. Adds a Priority Buff Bar that is positioned mid-screen for important timed buffs. Options to reposition, scale, and change direction of UI elements. Options to hide UI elements or make them less obtrusive. Optio...
Parry Indicator
Created by Gohas
Provides a color-customizable visual cue via stamina shields when a timed block for the parry trait is active. This does not change the functionality of the parry trait itself. >>NOTE: This reflects the client-side timing of your block. Playing on high pin...