RimWorld

RimWorld

78 ratings
Cryptosleep Adaptation Gene
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Mod, 1.4, 1.5
File Size
Posted
Updated
10.793 MB
7 Dec, 2022 @ 6:06am
28 Apr, 2024 @ 12:33pm
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Cryptosleep Adaptation Gene

In 1 collection by Admiral Zander
my pack and shiz
547 items
Description
does what it says on the tin, adds a gene that makes pawns unable to get cryptosleep sickness from being in cryptosleep. useful for your chemical dependency pawns that you cant afford to keep drugged up anymore, but you desperately need them for frequent things still, such as your edited hussar. it may be a rather niche use gene, thought some of you may still use it. was suggested by '@leader425 | CEO of Flesh' from the rimworld discord, and coded by Taranchuk. icon artist is @A Rekt PP #1268 on discord.

[discord.gg]
25 Comments
Green Party Dew 30 Jul @ 11:55am 
Hear is your reminder. No rush thow I think it works fine in 1.6
Unorthodox_fox 13 Jul @ 9:00am 
ive tested it, making sure to save beforehand, without actually checking the error logs or anything...it works fine surface level, again i did not check to see if errors popped up but it dose work without causing issues
Admiral Zander  [author] 13 Jul @ 5:01am 
its probably safe to use on 1.6. also, now that i actually have a stable income again, update soon(ish). if i dont forget. probably gonna have to set a reminder
Unorthodox_fox 13 Jul @ 12:21am 
is there any news of when this might be updated, or if its still safe to use?
SkimmingDawg 4 Apr @ 8:41pm 
yoo!! finally getting le dependency :) thanks man :beeped::cactusrum:
Admiral Zander  [author] 27 Mar @ 1:08pm 
will soon(relatively) get updated with a dependency gene as others reccomended. will probably be getting red alert updated as well around the same time
KΞNTΛR 10 Dec, 2024 @ 10:28am 
@れPURE い.億KiotheCloud四 same
億KiotheCloud四 14 Nov, 2024 @ 9:08am 
BROTHER CASKET THE TIME OF WAR HAS COME!
億KiotheCloud四 14 Nov, 2024 @ 9:05am 
This is very useful for Roleplay colonist like I want a place to store my warcasket and only open them when the time of war calls!
Arganot 1 May, 2024 @ 7:18am 
Great idea! I pretty much never use Cryptosleep as the few places it is useful to me (keeping prisoners on ice till tribute collectors arrive or pawns that wake up for combat and then climb back in the pod) are time sensitive and Cryptosleep sickness make the point moot by diminishing value or making them combat ineffective.

Once the Altered Carbon mod gets updated, you should definitely make this prevent re-sleeving sickness too.