Total War: SHOGUN 2

Total War: SHOGUN 2

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Lemonist's UIM Co-Op/Multiplayer ModComp
   
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Description
Configured for fun and easy to start multiplayer campaigns, but it is essential to have similar load orders with your buddy to play in coop. Incorrect/mismatched load orders will cause an "incorrect version" prompt when trying to join a game.

Core Features of this Modpack:

-Ultimate Immersive Mod as a base with its expanded map and 12 turns per year
-Player only buffs to tax income, construction times, and research speed (1 turn research for fast campaign starts)
-Buffed buildings, now encampments give double effects, top tier buildings can be spammed, markets arent food hogs
-Buffed artillery and matchlocks, some gun technologies give extra benefits to both battle and income
-Reworked Skill tree, generals get a lot of skill points and a better tree to spend them in, agents get more points
-Agents have their recruitment caps reduced for less impact in campaigns and less headache managing them
-New unit cap system tied to buildings (This is from the "Dynamic Unit Cap" and severely limits how many units players and AI can make, might recommend turning this one off.)
-New naval matchlock units
-QOL addons




To make this mod pack work properly you need configure your load order as shown below. In Shogun 2, mods at the top of the load order overwrite those at the bottom, meaning smaller tweaks should load before overhauls.

You can adjust the mod load order with the Total War Launcher mod manager, this was newly added to Shogun 2.

Load Order:



OLDER GAME VERSIONS WITH OLD MOD MANAGER ONLY (If your game is up to date, script.text can mess up your files)
your load order is set by the order you enable mods in the built in mod manager, but you can also quickly set (and check) your load order by opening and editing the user.script text file. Just edit the line order of the mods in the text file, or simply copy paste the below load order.

You can find this file in:

*your local disk*\Users\*user folder*\AppData\Roaming\The Creative Assembly\Shogun2\scripts\user.script.txt

(your *user folder* can be hidden, so turn on "show hidden items")

A common problem you may experience is newly downloaded mods not all being available in the mod manager UI, or your load order changing/resetting, so simply close and restart the game to refresh the mod manager, and keep a text file with your desired load order in the same folder for ease of access and reference.



Old Mod Manager suggested load order:

mod bleu_blacksmithmod.pack;
mod @shoguncannonantiinfantry.pack;
mod fire_projecting_mangonel_fix.pack;
mod kaa_s2tw_doubletradenodeincome.pack;
mod bt_increasednavalzoc.pack;
mod bt_increasedzoc.pack;
mod elven_sage_firearm_ranges.pack;
mod balancedtaxes.pack;
mod reduced_building_times.pack;
mod unlimited_buildings.pack;
mod cheapercastles.pack;
mod 1_jupmod_nanban4all.pack;
mod modptaudio.pack;
mod real_armies.pack;
mod arrowcannon_sound_fix.pack;
mod bt_bettermarkets_lite.pack;
mod demo.pack;
mod unofficialpatch.pack;
mod matchlock_navy.pack;
mod cap.pack;
mod 1turn_research_player_only.pack;
mod custom_general_skill.pack;
mod theo_encampments.pack;
mod 3skillpointsperlevel.pack;
mod 3skillpointsperlevelagents.pack;
mod z_kneel_fire_vandal.pack;
mod unique_factions_nomobs_noretainers.pack;
mod op_matchlocks.pack;
mod more_wealth_player_only_extra_light_version.pack;
mod ashinanames.pack;
mod mmr_sky.pack;
mod holysitesgivexptoikkomonks.pack;
mod s2uim_1.pack;
mod s2uim_2.pack;

Items (35)
Ultimate Immersive Mod - Part 1
Created by Daddy Takeda
https://i.imgur.com/DssnCnw.gif https://i.imgur.com/jyXUZdj.png https://i.imgur.com/KVHshq7.png https://i.imgur.com/yGObiFy.png The ultimate goal of this mod is to renew the Shogun 2 Total War experience while taking care to keep its original flavor. With ...
Dynamic Unit Cap -Vanilla
Created by KrzyX
Dynamic Unit Cap! TLDR: Each military building increases the limit of samurai and special units! I recommend playing with the mod on a faster tech reascher. Description: Development reduces the number of poor farmers and increases the number of true troops...
50% Less Construction Times (Player Only)
Created by Darnold
Fixed version, will perform as advertised, tested with saved games too. This will reduce the players construction times for all buildings by 50%, the AI will not benefit. Can only risk reducing the amount by 50% max as you already receive perks and buffs t...
Unofficial Shogun 2 Patch 1.7
Created by Tricosis
Unofficial Shogun 2 Patch The Unofficial Shogun 2 Patch is a combination of all the top bugfixing mods out there. It merges them all into one big patch. Although my name is written as creator, I'm not the one who should be credited for this mod. This mod i...
Matchlock Navy
Created by EoNightcore
"Why are the only matchlock naval units the Siege Tower Bune and the Matchlock Kobaya?" A question that has never been answered... til now.... Beholding.... The Matchlock Navy mod! Containing the following units: Medium Matchlock Bune These ships are good ...
Nanban trade & christianity option unlocked all factions
Created by Jupsto
Enables factions to go gunpowder/christian early who cannot normally (date/hojo/tokugawa/oda), giving unique/challenging campaign options! Changes + Removes event requirement to build nanban trade port for all factions on campaign start + Removed shogun ad...
Real Armies
Created by Frodo45127
What is this mod? - When you move an unit in the campaign map without a general, the "representative unit" of that army is always the same soldier. This mod change that. Now, if you only have a levy in that army, the "representative unit" is a levy. If you...
Overpowered Matchlock Mod
Created by bob
A mod that makes Matchlocks more powerful. Unit Changes and Additions ---------------------------------------- Matchlock range: 100->150 Matchlock hero range: 125->175 Heavy Gunner and Mounted Gunner Range: 100->125 Donderbuss Range: 50->75 Buffed reload, ...
Kneel Fire for Matchlocks
Created by Zelenskyy☣
This Mod enables the kneel fire ability for all matchlock units for the sengoku campaign. You have to research "Attack by Fire" for this. NOTE: the KNEEL FIRE ABILITY (not to be confused with the FIRE BY RANK ABILITY) is the ability all the gun units have ...
Jaki's Unique Factions NO MOBS & NO RETAINERS
Created by SolidB_
Many players enjoyed Jaki's awesome "Unique Factions" mod but disliked the addition of the mob and retainer units since they tend to be spammed by the AI. A modder by the name of Beans created a set of mods which removed these units from the unit table. Ho...
actually useful Fire Projecting Mangonel
Created by Winterwind
Advertised as a siege engine capable of inflicting damage across castle walls, Mangonels completely fail in that regard. They can't hit anything, barely reach the first gatehouse in a siege and not even that on some maps. They slow their army down, increas...
Arrowcannon_sound_fix
Created by English Bob
This will sort out any unwanted bows sounding like cannon bugs you have with mods. Thanks to izzi from twcenter for finding and sharing his work. ------------------------------------------------------------------------------ Here's a new Sound fix here on ...
Balanced Taxes
Created by Qirn
Ever wanted to have to actually think about managing taxes strategically in your Shogun 2 campaign? Well now you can! In the vanilla game, no matter what your economic strategy is, going back and forth between Normal taxes and Very High taxes every other t...
Bleu's Blacksmith Mod
Created by Bleu
This mod slightly changes the provincial blacksmith building chain so that it follows the same pattern as other provincial specialty buildings. Buildings like the craft shop/fletchter or naval tradition present two branching construction paths. Choosing ei...
BTweaks - Increased Zone of Control for Armies
Created by nobubblegums
Increases zone of control of armies (land) by 33%, from 3 to 4. Allows you to make better use of strategic placement, reduces the headache caused by fidgety AI armies. This indirectly applies to zone of control of garrisoned units, bringing that up to 4.5 ...
BTweaks - Increased Zone of Control for Navies
Created by nobubblegums
Increases zone of control of navies by 25%, from 6 to 7.5. This was done on a request, I haven't personally used it yet. Very small tweak that changes only one entry, should compatible with anything else, unless they change the very same entry. General cam...
Buffed Encampments
Created by The0
Encampments: 15% to the cost of recruiting land units in this province +15% to the replenishment rate in this province (increased from 10%) Armoury: 15% to the cost of recruiting land units in this province +15% to the replenishment rate in this province +...
Custom general skill tree set
Created by luckymonkey
This is a new general skill set for sengoku Shogun 2 game. Many diverse set of skills to make your own unique generals to be specialized in different skills. Also the skill points are increased to fit the new skill tree. Enjoy thank you very much It is the...
Elven Sage's Firearm Range Rework
Created by Elven Sage
Increases the range of most firearms in the game for a more realistic experience. All guns have also had increase in their shot dispersion so as to more effectively balance them for long range engagements. Base Matchlocks: 100 -> 180 Shimazu Gunners: 100 -...
Leased Land Demolishable
Created by DojślandPL
Have you ever been annoyed by the fact that you can't demolish Leased Land once Otomo spams it in every of its provinces, making one slot in each practically useless for the remainder of the game? Have you ever wondered why, as a rightful ruler of Japan, y...
Nanban Speech Add-on Mod
Created by Vlakc
This is a mod I originally made just for personal use, simply because as a portuguese myself it always bothered me a little to hear the portuguese missionaries speaking in japanese while the terços speak in english. Now I've decided to share this mod with ...
[S2TW] Double Resources from Trade Nodes
Created by KardaKAX
Please read before inquiring about an issue. What does this mod do? Doubles the amount of resources generated by trade nodes. What is the mod's file name? "KAA_S2TW_DoubleTradeNodeIncome.pack" What time periods does this apply to? Sengoku Jidai (Main game)...
Unlimited Tier 4 Buildings
Created by EoNightcore
This mod removes all limits on Tier 4 Sengoku buildings (not including the drydock, which didn't have any limits). This means that any one clan can build as many Tier 4 buildings as they want. Barbaric Nanban traders in every single port? Why not? Infamous...
Stronger European Cannons
Created by Radscorpion
This mod makes european cannons have explosive shell impact similar to the armstrong guns (with bouncing shot) And also makes the Hojo variant have more accuracy, reload, and ammo. File name: "@ShogunCannonAntiInfantry"...
Reduced Food Consumption for Market Upgrades
Created by nobubblegums
This version only reduces food consumption, no changes are made to costs or growth bonuses. Here's the version that does The mod changes very little and should be compatible with other mods. Changes, with original values in brackets Market : no food consum...
3 Skill Points per General Level
Created by The Mall of America
This gives you 3 skill points for each general level for a total of 15 instead of 12 at max level. In an un-modded game you receive 3 skill points at level 5 and 6 but only 2 skill points at levels 2, 3, and 4. In fall of the samurai, due to skill trees re...
3 Skill Points Per Level for Agents
Created by The Mall of America
This mod gives 3 skill points for every level for every agent type in ROTS and Vanilla campaigns (15 instead of 12 for ROTS and 10 for vanilla at max level). For FOTS, due to skill trees requiring fewer skill points, two skill points are allocated at ranks...
Ashina's Extra Character Clan Names(Major Clans)
Created by Ashina
A mod that gives the Major clan more names for their Retainers(General, Metsuke, Wives). Not working for Hattori and Otomo due to them using the Japanese_names tables....
More Wealth Per Turn (Player Only) Extra Light Version All DLC's
Created by Darnold
Does exactly the same as the original version just reduces the % amount to only + 25% income per turn. This was made by request to be set at just 25%. As it is only + 25% it will not appear to be much at all. It is suitable for players that just want a sma...
Main Menu Replacer - Sky Version
Created by Frodo45127
What is this mod? This mod replace the main menu map with an empty map and the sky, for those who want more fps in the main menu. Is this mod incompatible with another mod? Yes, with Sekigahara Campaing. I didn't see any other mod incompatible. Some recome...
Holy Sites give XP to Ikko monks
Created by Lord Butters I
The Holy Site region specialization gives bonus XP to Buddhist monks, but not Ikko monks (or Christian missionaries) This gives Ikko monks the same bonus. Missionaries are unaffected. Expanded compatible, Darthmod/Radious untested. building_effects_junctio...
Remove "Eye For the Ladies" trait
Created by The Mall of America
This mod prevents agents and generals from acquiring the the Eye For the Ladies/Womanizer trait (-7% movement range). It will not remove existing cases of womanizer in a saved campaign, but it will prevent any further generals or agents from acquiring it. ...
100% Faster Research
Created by AirOregon
Are you tired of those pesky AI getting unfair research advantage? Building the legendary buildings few turns before you, and reaping all of the rewards? Well look no further, this mod adds a 100% research bonus to all research, and it only applies to you,...
Starting Units (As They Should Be)
Created by pOganpAgan
This mod changes the starting armies (getting that Yari Samurais out) to fit more of the theme of all the starting clans. I wait input from all of you the mod is a subject to change for balancing and what it makes sense for a faction, if you have recommend...