Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

42 ratings
SirCampalots Fleet Action mod
   
Award
Favorite
Favorited
Unfavorite
Tags: Mods
File Size
Posted
Updated
5.463 MB
6 Dec, 2022 @ 11:01am
4 Aug @ 9:33pm
4 Change Notes ( view )

Subscribe to download
SirCampalots Fleet Action mod

In 1 collection by SirCampalot
Extended Tech Tree Mod.
32 items
Description
This mod significantly increases the amount of enemies in Fleet Bounty missions. You may face ridiculously large groups of (overleveled) enemy ships especially in the higher levels.

I made the enemy fleets in the lower levels only a little bit stronger, especially the spawn system is still relatively safe. Around level (8-10) many of the fleet bounties will already be fairly high compared to the default ones with larger and more stronger enemy fleets for you to defeat. Play this mod at level (16-18) if you enjoy experiencing pain or if you believe the base game is too boring and you believe you deserve more of a challenge :P

I made this mod originally because I wanted an easy way to battle larger fleets with my own fleet. Also I enjoy playing with large fleets myself and as I use several mods that increase income and remove economy bottlenecks, the base game offers little to challenge my (subjectively) awesome combat fleet harrrrr.

This mod is not exactly perfectly balanced and that's also not its purpose. The purpose is purely to generate large enemy fleets I can fight because I like large fleet battles with large numbers of ships shooting each other. Keep in mind that the game will produce many missions with ridiculous bounty requirements, but also absurdly high rewards.

This was a private mod for weeks, but now I uploaded it to the workshop as I believe others may find this a nice change in their playthroughs. This mod seems to be savegame compatible, but as I could see it star systems already generated will keep the boosted fleets and their boosted mission rewards. Also depending on your system this mod may not play very nice with your FPS, but my PC is still alive (though my own fleet isn't anymore lol). This is a fairly simple mod.


Thanks to the cosmoteer discord modding community for helping me roll out this mod :)
44 Comments
SirCampalot  [author] 10 Aug @ 4:28pm 
@HarveyBird: Keep enjoying :)
HarveyBird 10 Aug @ 4:24pm 
Im looking for RTS style battels with the unique gameplay cosmoteer has. You sir give me all the enemies i could ask for.
Carmine "Red" Vulpes 8 Aug @ 3:14pm 
we eventually got it to work with resubbing and syncing a few times
SirCampalot  [author] 7 Aug @ 1:48pm 
@Carmine "Red" Vulpes: This is beyond my power to control.
All I can do is test to see if it works in singleplayer at least and ask players to unsub then resub to make sure everyone has the latest version.
Carmine "Red" Vulpes 7 Aug @ 8:05am 
for the multiplayer sync it may be more on steam tho
Carmine "Red" Vulpes 7 Aug @ 7:51am 
it seems like its still doing what you described before, across alot of your mods, especially for multiplayer games
SirCampalot  [author] 4 Aug @ 9:34pm 
Updated version number AGAIN to prevent Cosmoteer 0.30.0a from complaining and automatically disabling my mods even though this mod works just fine.

Also prepatched this mod to prevent Cosmoteer from complaining again again when Cosmoteer 0.30.0b, 0.30.0c, 0.30.0d, 0.30.0e, 0.30.0f, 0.30.0g, 0.30.0h, 0.30.1, 0.30.2 and 0.31.0 get released.
SirCampalot  [author] 4 Aug @ 8:52pm 
Version 1.0.2

Identical to the previous version, except for the Cosmoteer supported version number. Hopefully this will get rid of the mod getting automatically disabled by Cosmoteer 0.30.0.
spartan 101 1 Aug @ 5:38am 
fair enough, take your time with it to get it all sorted, itll be great to have the mod again regardless
SirCampalot  [author] 31 Jul @ 7:27am 
@spartan 101: Yes. it may take a bit though as a lot of mods broke during this update and I didn't have the time to patch all my mods due to the RC having been out for just a few days before this update went live.