Crusader Kings III

Crusader Kings III

194 ratings
Submod for EK2 - ARGONIAN ART (update in progress)
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File Size
Posted
Updated
337.736 MB
4 Dec, 2022 @ 10:37am
26 Sep @ 9:38am
31 Change Notes ( view )

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Submod for EK2 - ARGONIAN ART (update in progress)

In 1 collection by Jimmywhite
Elder Kings 2 ART Submods Collection
28 items
Description
This submod for EK2 changes all illustrations for ARGONIANS

✅ UNITS illustrations, including unique cultural Men-At-Arms
✅ Various DECISION illustrations
✅ INNOVATIONS icons with a proper picture for each one
✅ LIFESTYLES pictures
✅ COUNCIL backgrounds
✅ Immersive EVENTS backgrounds

-------------------------------------------- ❗❗❗ --------------------------------------------
PAY ATTENTION that you can only activate ONE of my art submods at once,
DEPENDING ON THE RACE YOU PLAY due to original game engine limitations

HOLDINGS submod may be activated after any of my mods .
-------------------------------------------- ❗❗❗ --------------------------------------------

All these artworks belong to their talanted creators and official Legends series.

✅ MULTIPLAYER compatibility (if ALL players use any other of my mods)
18 Comments
Miles "Tails" Prower 9 Oct @ 2:38am 
@Jimmywhite It worked! Thanks man :D
Jimmywhite  [author] 28 Sep @ 12:14am 
@Miles "Tails" Prower Yes, should be fine. But CK3 usually has problems with multiplayer, so in case if it does not work, all subscribe to the same one Art mod, and after that each player should individually replace the GFX folder of that Art mod with the GFX folder of desired Art mod (and make sure it is up-to-date). You should have the same checksum between all players
Miles "Tails" Prower 28 Sep @ 12:01am 
Hey, love your mods, are we able to use different art mods in multiplayer for different players?
Vorpal Void 25 Feb, 2023 @ 1:00pm 
Thanks for the update!
biggie_boss 26 Dec, 2022 @ 5:13am 
@Jimmywhite Ok some more bugs. Unless I delete the innovations folder, all cultures get the "disorganized military" innovation which causes a ton of bugs. I think that it just isn't compatible with c0da/CCU no matter what.
biggie_boss 26 Dec, 2022 @ 4:30am 
@Jimmywhite If I do that, then Reiklings have no heritage group at all, so it just breaks everything. I had to delete both the culture/pillars and culture/cultures folders.
Jimmywhite  [author] 26 Dec, 2022 @ 2:16am 
@biggie_boss Delete heritage file from my mod folder "common/culture/". It was made for additional riekling heritage to apply skin changes for them and placed in all my mods for the same checksum. Dumb, but still can't find a better solution for it without making separate mods for riekling and goblins.
biggie_boss 25 Dec, 2022 @ 3:26pm 
To be more specific, it deletes heritage groups.
biggie_boss 25 Dec, 2022 @ 3:20pm 
For some reason these mods started breaking CCU/c0da. I tried different load orders and it's still broken.
Milanfur 9 Dec, 2022 @ 7:25pm 
yes! finally some hot lizard