RimWorld

RimWorld

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Grains and Brewing (1.4+)
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Mod, 1.4, 1.5
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8.256 MB
4. pro. 2022 v 5.43
13. dub. 2024 v 17.24
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Grains and Brewing (1.4+)

V 1 kolekci od uživatele Holgast
My Forks
5 položek
Popis


An agricultural expansion adding new grain crops, alcoholic drinks, and a pre-industrial method of food preservation - pickling. Now no longer requires VCE - only VEF.

Changes in 1.4:
  • Major update with more items added.
  • Removed references to cholesterol and high blood pressure, as this is no longer in VCE as of 1.4
  • Removed references to pickled food causing toxic buildup, as I can't find any evidence this is the case
  • This mod now no longer requires Vanilla Cooking Expanded. Pickled food can be made at the stove instead.
  • Several more mods now supported.

New Grains:
Grain Stats Spreadsheet[docs.google.com]

  • Sorghum has an average yield and growth time compared to the other grains, and needs decent soil to grow.
  • Millet grows very quickly, but has a middling yield compared to other grains.
  • Rye can be grown in poor soil, but produces the lowest yield of the grains.
  • Barley grows quickly and has higher yield, but is a bit finicky.
  • Amaranth grows very quickly, has low yield, and is very sensitive to soil conditions.
  • Jerusalem artichoke can grow in essentially anything, but has low yield.
  • Triticale is an artificial wonder grain with the hardiness of rye and the output of wheat. However, it doesn't occur naturally and needs to be researched.

New Alcohol:

  • Mash can be made from grain at the Brewery and placed in the appropriate fermenter to age into an alcoholic drink.
  • Baijiu is a strong liquor that increases rest rate when drunk. The longer it ages, the higher the quality of the resulting drink. It can be produced from mashed sorghum placed into a baijiu pot to ferment.
  • Raksi is a cheap, clear alcohol that that warms the drinker, increasing their resistance to cold temperatures. It can be produced from mashed millet placed into a raksi still to ferment.
  • Kvass is a nearly non-alcoholic beverage that slightly increases social impact. It can be produced from rye processed into unfermented kvass and left to rot at a warm temperature.
  • Lager is a refined drink of high quality, but must be fermented under cold conditions. It is produced from wort in a brewing vat.
  • Refine grains into ethanol, which can be used as a fuel, or refine ethanol further into ether, which can replace neutroamine in medicine recipes.

Vinegar and Pickling:

  • Vinegar is a new condiment that can be produced from alcohols via fermentation. It can slightly suppress appetite, but can cause toothaches.
  • Vinegar can be combined with food at the stove (without VCE) or Condiment Prep Table (with VCE) to create pickles. Pickled food has a greatly increased shelf life, but tastes less fresh than regular food. It can be further used as an ingredient for meals.

Other features:
With Medieval Overhaul, or other mods that add flax:
  • Flaxseed is produced as an additional yield when harvesting flax. In MO, this can be used as an alternative ingredient for flour.


    With Vanilla Cooking Expanded:
    • Wheat from Vanilla Cooking Expanded now drops raw wheat instead of flour.
    • Adds a recipe at the Condiment Prep Table to make flour from grains.
    • Pickled food recipes are moved to the Condiment Prep Table.
    With Vanilla Factions Expanded - Medieval:
    • The quality of baijiu affects mood, like wine.

    With SeedsPlease Lite:
    • If SeedsPlease Lite is enabled, specific plants will grow wild in certain biomes, including some modded ones (check Integration below for more details).










    Please view full list offsite[pastebin.com] due to workshop description space limitations.



    Graphics and XML adopted from original mod by Tidal and OptimusPrimordial.

    Original mod commissioned and bug tested by OptimusPrimordial.

    (CC BY-NC-SA 4.0)[creativecommons.org]

    [ko-fi.com]
Populární diskuze Zobrazit vše (1)
0
2. srp. 2024 v 18.33
Brewing jobs are throwing exceptions
lil_nil16
Počet komentářů: 133
TurtleShroom 21. čvc. v 16.10 
If you have a Github system, I can update it for you AND merge in with other Mods.
XXFQ007 19. čvc. v 2.08 
I understand, but still want to say thanks for your works!
Holgast  [autor] 19. čvc. v 1.49 
Yes, the mod hasn't been updated to 1.6 yet
XXFQ007 18. čvc. v 23.35 
In 1.6 ,This mod will cause the information on the right side of the research panel to disappear, maybe we need a update?
Holgast  [autor] 18. čvc. v 18.08 
yeah it seems like medieval 2 just still uses the pipe system
TurtleShroom 18. čvc. v 18.02 
The Pipe System is actually easier than you think. I figured out the process system (but not the pipes) easily. The SYR Universal Fermentator is better in every regard, though. Use that.
cyanobot 7. čvc. v 4.45 
Ack, the perils of version updates. Much as liquor pipes would be hilarious, that's a real nuisance. Wishing you luck.

(And you've probably already considered it, but I'll swear by [SYR] processor framework as an easy-to-use alternative.)
Holgast  [autor] 24. čvn. v 6.02 
haha...VEF updated and they've deprecated the item processor code and merged it into the pipe system. will be quite some time to get it working again
RAD EMERALD 18. čvn. v 1.56 
ah okay
Holgast  [autor] 17. čvn. v 14.35 
VEF hasn't been updated yet and is tremendously broken if you try to use it on 1.6. so I won't be able to update this until then