RimWorld

RimWorld

662 ratings
Oops all BUGPARTS 2
25
3
2
6
10
2
5
4
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
21.271 MB
2 Dec, 2022 @ 8:26pm
22 Jul @ 2:24pm
32 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Oops all BUGPARTS 2

Description
Bee Update!
Added new bee parts that can easily be used for your ants and possibly fly colonies!
Also fixed up the masks on a few items, enjoy!


**HELLO EVERYONE.
Sorry for the long Haitus! Update brought to you by Redmattis's coding!

From spikey antennea to large head eyes, fun bug heads and thoraxes-- Make your own lovely Xeno type with fun bug flavors.
Alpha genes are also reccomeneded!

Unfortunately not compatible(just the heads) with facial animations, but the mod includes the raw head files and most of them are seperated into nice parts, so if someone better at coding wants to make a patch go right ahead :)
(I'll add more screenies later)

Credit goes to Alpha genes, insectiod parts and a bit of saurids to help me figure out how to code this as I'm very new to moding.


Special thanks to Plaxen and KTMOE for helping fix up the body code!



Fixes/Updates:

Raptoralies are still a little messy with clipping, best used without wings or wonky tails. But it's not that off if you use them anyway
Popular Discussions View All (3)
33
23 Aug @ 1:44pm
Bug Reports
Vitamin Cera
29
21 Aug @ 8:17am
Suggestions
Vitamin Cera
2
14 hours ago
Raptoralies and new Bee / Ant head incompatible
DemittiNix
259 Comments
KozmoD 8 hours ago 
@Seti A mod like that is everything I want! Bug people go!
Bones 19 Aug @ 8:11pm 
Are these races compatible with the Insectors? I like using these for insectoid play throughs, but it seems the creep slows them down.
Starempire42 7 Aug @ 5:02pm 
So how do you get back the Raptoriale if an arm is destroyed? Tried to replace the missing arm with a bionic one but did not give it back
Seti 7 Aug @ 4:39am 
Made a quick mod that allows for these to be usable on insectors, like insector genelines, can I upload it?
Kerian Halcyon 3 Aug @ 1:01am 
Feather antennae's not the only gene that's missing, there's a couple of others I've noticed as well - particularly the Queen Bee abdomen. At first I thought it was just removed because it's identical to the Honeypot one in all but appearance but apparently that might not be the case.

Doing a quick unsub/resub to see.
JuanCartoons 26 Jul @ 11:33am 
Rimworld and Bug Fables are some of my favorite games, this mod is like the holy grail
eban 25 Jul @ 10:26am 
the mantis head is always coloured white no matter what skin color they are, no idea if my game's just bugged but i've tried unsubbing and resubbing and it's still got the same outcome
Master Wizard Wither 24 Jul @ 1:19pm 
Yeah, I unsubbed and resubbed and can confirm that the new update did mess with the feather antennae again. The gene's just gone. And this is with me fiddling with dev mode and character editor in an effort to find and re-add it to my pawn.

Can't easily tell how many of them are actually affected because my custom xenotypes ATM only use feather and mantis, but I can confirm mantis is still there alongside bee, moth, and beetle.
RedMattis  [author] 23 Jul @ 3:45am 
@blumenwolf1982
The previous update had some xml merge issues and wouldn't load correctly, so it is possible you somehow were on the version before that or you'd likely not get any heads at all.

If the colonist has a xenotype I'd suggest trying to reset the xenotype via dev-mode and see if that fixes it.

I don't think any antenna should have been removed. It is possible that their head has an exclusion tag that blocks the antenna, though in that case it may be by mistake from our side.

Oh, and verify files unsub/resub in case steam did something weird.
blumenwolf1982 23 Jul @ 12:42am 
Did the newest update perchance remove some antennas? A lot of my bug colonists are now bald and unfortunately I now can't check from what mod they were because they were removed.

I have been using the bee/ant head. Might be related to that?