RimWorld

RimWorld

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Mod, 1.4, 1.5, 1.6
File Size
Posted
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21.271 MB
2 Dec, 2022 @ 8:26pm
22 Jul @ 2:24pm
32 Change Notes ( view )
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Oops all BUGPARTS 2

Description
Bee Update!
Added new bee parts that can easily be used for your ants and possibly fly colonies!
Also fixed up the masks on a few items, enjoy!


**HELLO EVERYONE.
Sorry for the long Haitus! Update brought to you by Redmattis's coding!

From spikey antennea to large head eyes, fun bug heads and thoraxes-- Make your own lovely Xeno type with fun bug flavors.
Alpha genes are also reccomeneded!

Unfortunately not compatible(just the heads) with facial animations, but the mod includes the raw head files and most of them are seperated into nice parts, so if someone better at coding wants to make a patch go right ahead :)
(I'll add more screenies later)

Credit goes to Alpha genes, insectiod parts and a bit of saurids to help me figure out how to code this as I'm very new to moding.


Special thanks to Plaxen and KTMOE for helping fix up the body code!



Fixes/Updates:

Raptoralies are still a little messy with clipping, best used without wings or wonky tails. But it's not that off if you use them anyway
Popular Discussions View All (3)
34
25 Aug @ 11:14am
Bug Reports
Vitamin Cera
30
14 Sep @ 11:09pm
Suggestions
Vitamin Cera
2
24 Aug @ 4:09am
Raptoralies and new Bee / Ant head incompatible
DemittiNix
264 Comments
duckgod69lmao 10 Oct @ 4:04am 
@Impos
The best mods that I personally know of for other custom xenotypes showing up is "Xenotype Spawn Control," letting you add and adjust which xeno's pop up in which faction (this is the more customizable option, really), AND "Alpha Genes," which adds two new factions (one that is friendly, one that is hostile), which house their own xenotypes, but also 60% of their factions are made up of YOUR custom made xenotypes!

The two can be mixed. Alpha Genes gives many, many new genes to mess around with, but is more intrusive (even if you disable the factions, the xenotypes can still pop up from random encounters, possible spacers, etc.).

Either way, have a good time rimming.
isablle 21 Sep @ 7:17am 
I'm subscribing cuz of the name it's so funny
Impos! 30 Aug @ 11:12pm 
Hey so, how do I use this?

I realize I can make a starting faction with these guys by adding them into an edited scinario- but can I make other factions with them?

How do I get more bugs if I'm the only group of them? (Aside from having kids I guess)

Is there some kind of "gene selection menu" that comes up at some point? I just bought the Bio dlc.
truncate 28 Aug @ 7:01pm 
is the exoskin body gone? i can't seem to find it even with just this mod loaded
Rat Alchemist 25 Aug @ 9:57am 
1.7 when?
KozmoD 24 Aug @ 10:18am 
@Seti A mod like that is everything I want! Bug people go!
Bones 19 Aug @ 8:11pm 
Are these races compatible with the Insectors? I like using these for insectoid play throughs, but it seems the creep slows them down.
Starempire42 7 Aug @ 5:02pm 
So how do you get back the Raptoriale if an arm is destroyed? Tried to replace the missing arm with a bionic one but did not give it back
Seti 7 Aug @ 4:39am 
Made a quick mod that allows for these to be usable on insectors, like insector genelines, can I upload it?
Kerian Halcyon 3 Aug @ 1:01am 
Feather antennae's not the only gene that's missing, there's a couple of others I've noticed as well - particularly the Queen Bee abdomen. At first I thought it was just removed because it's identical to the Honeypot one in all but appearance but apparently that might not be the case.

Doing a quick unsub/resub to see.