Hearts of Iron IV

Hearts of Iron IV

337 ratings
Old World Blues - Ad Victoriam
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1.227 MB
30 Nov, 2022 @ 12:52am
9 Apr @ 9:59pm
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Old World Blues - Ad Victoriam

Description
Ad Victoriam is a complete rework of the Lost Hills Brotherhood, adding dozens of new focuses, dozens of new decisions, and reworking most of the original focus tree.

Features:
A complete rework of the politics of Lost Hills, giving each political branch of the Brotherhood a unique play-style with advantages and disadvantages to each.

A complete rework of each Brotherhood chapter's branch, allowing the player to choose between an isolationist Lost Hills and a more active Lost Hills, with unique benefits for each successful Brotherhood chapter.

A complete rework of the NCR - Brotherhood war focuses, allowing the player to pacify and later integrate the Wasteland.

A complete rework of expeditions, allowing the player to increase the chances of success in off-map chapters such as the Gulf Coast, the Midwest, and the East Coast.

A complete rework of the East Coast chapter focuses, giving better rewards for success.

Merged the industrial, research, and military branches into one large branch, significantly lowering the time it takes to complete the focus tree.

An alternate path away from war, allowing the player to join the NCR instead of going to war.

Hundreds of tweaks to existing focuses, improving balance and removing as much RNG as possible from the Lost Hills gameplay.
Popular Discussions View All (1)
4
4 Dec, 2022 @ 12:21pm
Incompatible mods?
Brandon12340987
171 Comments
DM Gingerking 3 Oct @ 9:41am 
how the hell do i get rid of Knightly Confusion?
Gaymera 31 Jul @ 3:23pm 
Over a year just to remove the negative occupation malice after fighting the NCR feels a little too brutal. Are you meant to not garrison anything at all? Anytime I fight them I end up losing all of my equipment just by standing in occupied territory. It's not that the war is impossible to win, but it feels like I won't ever be able to core any of this stuff and I'm a much weaker nation for having fought it. Eureka has an easier time coring than this.
Microcosm 27 Jul @ 9:50am 
Got just over 1 year into the game when the guardians decided to enter the Mojave war and also somehow got into a war with the NCR itself. It also managed to force itself into my faction without giving me a popup or anything.

Broken mod as of now I'm pretty sure considered the fairly large amount of placeholder text that wasn't there the last time I played months ago.
DingoAtTheController 4 Jul @ 8:42am 
Does this mod change the way tensions between Lost Hills and NCR goes up? Without the mod I never really had an issue with tension but now it's increasing faster than I can bring it down with the decisions, and I can't really figure out why it's going up.
BearCuck 21 May @ 4:45pm 
This mod when choosing New Game messes with the UI on the regions you can choose/play in. No idea why I checked if it was this mod as well.
AtlasDemens 21 May @ 1:25am 
dont know if it is a bug or perhaps done on purpose but Lost Hills seems to be missing the Theorist and some parts of the cultural ideas (both cases show an empty menu)
Honor Guard 2 May @ 9:51am 
Some ideas I had while playing the mod
add a confirm prompt to the demilitarize lost hills
adding allies to some of the focuses for the other brotherhood chapters (so as a example if they, ally or a subject owns X place)
P i n k e r t o n 1 May @ 1:00am 
Any chance I could make a mashup mod using this and lost hills expanded?
THOTHunter3 15 Apr @ 8:12am 
Love this mod. I'm curious of there's any content regarding if the Hummingbirds ally Maxson? Are they added to the ledger/annex-able when you reach them?
Browning 12 Apr @ 7:27pm 
Hey so one thing that was noticed with the mod is that unless the nation has a personalized economy law for the nation the other nations have no consumer goods there law says consumer goods factor and not just outright consumer goods so the NCR and Lost Hills still have consumer goods but nations like ceaser dont have any