Sid Meier's Civilization VI

Sid Meier's Civilization VI

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The whole world as one community (By:Lumen)
   
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176.311 KB
27 Nov, 2022 @ 11:03pm
1 Dec, 2022 @ 8:31pm
6 Change Notes ( view )
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The whole world as one community (By:Lumen)

In 1 collection by UFO300
UFO300(屑海豚)制作的mod (Mod make by UFO300)
40 items
Description
    Changes
  • Expert output:
    Campus -1 Production+X Science(X is the building grade, the same below)
    Holy site -1 Science+X Faith
    Theater -1 Production+X Cultural
    Commercial hub -1 Cultural +2X Gold
    Industrial zone -1 Food+(X+1) Production
    Harbor -1 Production+(X+1) Food
    Government -1 Food+X Science, cultural
    Diplomatic Quarter -1 Food+X Gold, Faith, Production

  • Population changes:
    Each level of Campus building provides 0.5, 1, 1.5 Science values for each population
    Each level of Theater building provides 0.5, 1, 1.5 Cultural values for each population
    Each level of Encampment building provides 0.5 Production per population
    Each level of Industrial zone building provides 1 Production per population
    Each level of Commercial hub and Harbor building provides 0.5 Gold per population
    Each level of Holy site building provides 0.5 Faith per population
    The initial population needs 3 Food, but provides 1 Science and 1 Cultural

  • Other changes:
    Add 5 new buildings with adjacent bonus for each specialty districts. The capacity of each tile expert is changed to 2.Farms cannot be adjacent, but there is an extra bonus
    All civilizations receives -2% to all yields(Besides Food) for each city. This debuff will be removed when the city has at least 4 specialty districts.

  • New Policy Cards:
    Industrial machine:All the regional bonuses from buildings in Industrial Zone may be applied to a City more than once,Extra Production from buildings in Industrial Zone: +50% if city population is 10 or higher, +50% if district has at least +3 adjacency bonus.
    Digital infrastructure:All the regional bonuses from buildings in Industrial Zone may be applied to a City more than once,Extra Production from buildings in Industrial Zone: +100% if city population is 10 or higher, +100% if district has at least +4 adjacency bonus.
    Dialectical materialism:Extra Science from buildings in Campuses: +100% if city population is 15 or higher, +100% if district has at least +4 adjacency bonus.
    Bridging the division of world beliefs:Extra Faith from buildings in Holy Sites: +100% if city population is 15 or higher, +100% if district has at least +4 adjacency bonus.
    The Belt and Road Initiative:Extra Gold from buildings in Commercial Hubs: +100% if city population is 15 or higher, +100% if district has at least +4 adjacency bonus.
    Short video:Extra Culture from buildings in Theater Squares: +100% if city population is 15 or higher, +100% if district has at least +4 adjacency bonus.
    The globalization of trade:+7% Gold per City-State you are the Suzerain of.

  • Game mode
  • Strategic resource adjustment Gamemode
    Each of the seven strategic resources has a building, which can enable the city to generate strategic resources.
    Let the fighting units before the industry need horses, iron and saltpeter to form and maintain, mainly affecting melee, light and heavy cavalry and siege.
    Increased building demand for Catapult, Trebuchet and Bombrad.

  • Period feel Gamemode
    1. The threshold value of scientific and technological municipal administration is multiplied by X. X is the era value, such as mining unchanged, currency*2, apprenticeship*3
    2. The punishment for technology and civics exceeding the times has increased from 20% to 100%; The reward for technology and civics in the backward era is reduced from - 20% to -50%
    3. Each era changes from random 40-60 rounds to fixed 55 rounds
    4. The output of resource harvesting and landform clearing is 0
    5. Cancel the discount on the purchase of settler and workers in the Monumentality

  • Lumen Mod link
    市民成就城市:https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2866990348&searchtext=%E7%A7%91%E7%A0%94
    专家产出转移:https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2802801856&searchtext=%E7%A7%91%E7%A0%94
    二代启蒙政策卡:https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2493433643&searchtext=%E7%A7%91%E7%A0%94
    过度扩张的帝国:https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2467611291&searchtext=%E5%B8%9D%E5%9B%BD
    依靠临界加成提供收益的建筑群:https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2469219502&searchtext=loading
    战略资源调整:https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2894174482&searchtext=
    时代感https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2895400454&searchtext=
    farm change:https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2895838404&searchtext=
5 Comments
UFO300  [author] 4 Dec, 2022 @ 8:54pm 
@cute gray 我这个是小改mod,所以基本上是兼容的。
cute gray 4 Dec, 2022 @ 5:17pm 
这个跟和而不同mod兼容吗
UFO300  [author] 1 Dec, 2022 @ 4:50pm 
@Fian champion 也就开了时代感模式会废而已,你在游玩中不开启该模式就没有影响。
嬲妮木槿 1 Dec, 2022 @ 4:43pm 
毛子之类的直接废了
流明贤者 27 Nov, 2022 @ 11:19pm 
海豚娘的mod,好耶!就是这个原作者好菜,还不知道美化mod也不知道好好写描述