Total War: WARHAMMER III

Total War: WARHAMMER III

58 ratings
(Morven's Miscast Mod Edit) SFO Safe 6.x
   
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Tags: mod
File Size
Posted
Updated
231.332 KB
27 Nov, 2022 @ 5:19pm
15 Dec, 2024 @ 12:12pm
17 Change Notes ( view )

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(Morven's Miscast Mod Edit) SFO Safe 6.x

In 1 collection by Zach
Patriarchy Test Bed
51 items
Description
This is an edited version of "Miscast Mod - Big Loud Exciting Miscasts" by Morven
Link to his mod: https://gtm.steamproxy.vip/workshop/filedetails/?id=2789893818
All credit goes to Morven for this mod he created. I just made edits

-His mod is not required, please choose between the two that is most tailored to your liking/play style
I have also linked my other mods on this page, they are not required to use this mod

Changes:
  • Reduced miscast radius to affect the caster and friendly entities within close proximity to the caster
  • Reduced miscast damage to 0*
  • Slight duration increase
  • Made debuffing effects slightly stronger

-DOES NO DAMAGE-
Only applies a crippling debuff
So no more mage nuking in the middle of an enemy's units/army


Check out my other Mods!
https://gtm.steamproxy.vip/id/XenoInReno/myworkshopfiles/
42 Comments
Zach  [author] 27 Aug @ 3:31pm 
Damages enemies as well? I am unsure what you mean, as this version doesn't damage friendlies at all. Do you mean debuffs enemies as well? - That would allow you to weaponize miscasting again against enemies, defeating the intention and purpose of this version
daredevil83 4 Aug @ 2:21am 
please share a version that damages enemies aswell
Krakenous 17 May @ 9:04am 
Nice one Ill look into it. Changing it to 4000 and the radius to 100m :WH3_greasus_rofl:

Nah kidding heh. Thanks Zach.
Zach  [author] 17 May @ 7:29am 
If you want miscasts to inflict damage, change "Detonation Damage" under projectiles_explosions_tables

Probably start with 20 and adjust from there
Krakenous 17 May @ 3:44am 
Seems like the other other "fixed" version has been purged. Hmmm. I shall try this one instead although I actually really enjoyed the "mage nuking" damage effect lol it was quite funny in huge battles. I won't tell you how to "mod" Zach but is that changed easily revertible in RPFM? I will have to test and see if this version still works OK but I presume it would.
Zach  [author] 8 Feb @ 8:16am 
No update needed, still functions entirely as it should. Is just a version number change
nab 8 Feb @ 1:31am 
Any plans to update this must have mod? Cheers.
Antagonistes 11 Jul, 2024 @ 2:22pm 
Weird... most likely doesn't come from your mod anyways, sorry to have bothered you.
Zach  [author] 11 Jul, 2024 @ 2:11pm 
The most immediate thing that came to mind is Cerb's magic overhaul mod, but it doesn't touch miscasts either. Everything else in your list looks fine. If memory serves SFO does increase miscast chance on spell/some ability casting
Antagonistes 11 Jul, 2024 @ 1:47pm 
A whole bunch, but none who touches miscast chance as far as I know (except for SFO)
You can see my modlist here :
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3286089381