American Truck Simulator

American Truck Simulator

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Drivable AI
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Type: Trucks
Brand: Other brands
File Size
Posted
Updated
50.893 MB
27 Nov, 2022 @ 12:23pm
3 Mar @ 11:08am
10 Change Notes ( view )

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Drivable AI

Description
CURRENT GAME VERSION: 1.54

Welcome to Driveable AI!

As the mod title pretty well says, this lets you drive AI vehicles.
Currently the selection is limited, but the end goal for this mod is to have ALL AI vehicle driveable. I will commit to continuously updating this mod until that goal is achieved.

This mod started with the F150 and its related escort equipment, which is fully present. I started because I wanted an alternative to the Special Transport missions with real people, and convoy has enabled that fully! I suggest anyone who uses this mod to try escorting someone with a Special Transport trailer using the AI vehicles, it's a lot of fun. This mod lets you own those trailers: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2503017855

Features:
  • All tuning on available vehicles made usable!
  • Custom Engine Sound
  • Usable SCS AI Wheels
  • Working Lights and Siren on Police and Fire vehicles
  • Two-Tone Touchmaster Delta Siren, See Below
  • All current Police and Fire Liveries
  • Animated Functions! See below for info.
  • Some custom interiors using the AI model, with working wipers, windows and steering wheel
  • Realistic powertrain specs & handling to an extent
  • Some custom UV Templates for skins

How Vehicle Selection Works
All models of a specific vehicle make are under one "truck" definition. You switch between models by Cabins in the Truck Browser or Truck Dealer.

Animated Functions
Because neither ATS nor ETS2 has generic exterior animations/functions, there has to be a bit of a hacky workaround for the custom animated functions; They rely on the exterior windows animation. The RD690S Cement Mixer can spin using the Wiper animation!

To use these functions, you need to bind keys to left/right windows up/down.

Unfortunately, animated collisions are not possible and things like the forks of the Garbage Truck don't function in that regard.

Two-Tone Siren Usage
The siren samples are from a Touchmaster Delta, specifically the Wail and Yelp tones.
The Wail tone is on the air horn as it used to, the Wail is controlled by the Engine Brake.
To use it, I recommend binding a key/button to Engine Brake Toggle.
There is one limitation to this, you must be coasting the car for it to work.
This means no accelerator, but you should not decelerate too much thanks to some file trickery.

Skin Templates
Templates Google Drive[drive.google.com]
For any vehicle you make a custom skin for that is a police/fire/ems vehicle:
ALWAYS SET
alternate_uvset:
TO
false
On vehicles with police/fire/ems skins, the alternate UV is used for the SCS skins! Custom templates will ALWAYS be on the regular UV layer, NOT the alternate.

Enjoy the mod? Consider supporting it's development!

[ko-fi.com]

Currently Available Vehicles:
Ford
  • Crown Victoria/CVPI
  • Explorer/FPIU
  • F150 w/Escort Equipment
  • F350 w/All upfits
  • The F350 has a functioning Cherry Picker!
  • Taurus/FPIS
  • F350 and F350HD Ambulances w/All Current Skins

Dodge
  • Ram 2500 w/Escort Equipment
  • Charger

Autocar ACX(Garbage Truck)
  • Working Forks! No collisions, sadly
  • Standalone interior, forks are also visible in the interior view.

Mack RD690S
  • Dumper, with dumping/cover animation, and flashers
  • Cement Mixer, with spinning and trough positioning animations
  • Concrete Pumper, with rotating/extension animation
  • Garbage Truck, with the 3 stock skins & utility lights bound to Beacons
  • Tanker
  • No body chassis
  • Standalone Interior

Sterling Acterra (Street Sweeper)
  • Custom engine sounds
  • Lowerable brushes with window animations!
  • Left window open for side brushes, right window for main broom.

Pierce Arrow XT(Fire Truck)
  • Working lights and custom siren/air horn
  • All current skins
  • As of 1.48, it is now paintjob and accessory based selection instead of chassis-based.

Jeep Wrangler
  • Open Top Cabin
  • Hard Top Cabin
  • Closed Top Cabin
  • Angry eye headlight accessories, because why not.
  • Custom paint job UV Map

School Bus
  • Newer, higher-detail 1.48 model including prison bus version
  • Functioning Door(Right Window)
  • Functioning Stop Sign(Left Window)
  • Functioning Warning Lights

Ford Transit
  • Highway Maintenance Variant and paint
  • TV Variant and paints
  • Generic Cargo/Postal Variants and paints
  • Ambulance variant
  • Custom paint job UV Map

GMC Sierra HD
  • Corrected front Lamp Mask, turn signals are on the correct bulbs.
  • Custom paint job UV Map

Isuzu Cabover
  • IMPORTANT! This is still a work in progress, but it's stable enough to be released.
  • Dump Bed, Dryvan, and Reefer
  • Dump bed is animated!
Popular Discussions View All (30)
9
26 Jul @ 6:41am
PINNED: Bugs and Issues to be addressed
Sk3lecreeper
18
2 Oct @ 12:26pm
Ideas for mod (Siren/Lightpatterns/Vehicles)
Daniel
13
12 Sep, 2024 @ 2:35pm
ETS2 Driveable AI
Delta
918 Comments
Can we have the city bus and better textures
josh 24 Sep @ 12:28pm 
he gave up on this mod
milkshake347 21 Sep @ 2:53pm 
what keybind is the amber warning lights on the school bus
iamtarman 15 Sep @ 4:40pm 
Wy Guy Aug 29 @ 3:56pm
PLEASE ADD BETTER TEXTURES AND SOME PHYSICS FOR THE INSIDE JESUS!


i agree with you
Columbus Aviation 29 Aug @ 4:35pm 
@Philma Pooh Sea

Just change the Air Horn keybind to something else-- by default, it is N if I remember correctly!
Wy Guy 29 Aug @ 3:56pm 
PLEASE ADD BETTER TEXTURES AND SOME PHYSICS FOR THE INSIDE JESUS!
roadmaster inc 27 Aug @ 1:16pm 
can u please add a 40 and 50 ton wrecker truck so we can drive
Philma the Cader 27 Aug @ 7:18am 
Great mod, I love it! Only issue I have is that "down", or "s" which is tied to throttle, also activates the siren when its equipped.
Wy Guy 26 Aug @ 1:51pm 
the mod is awesome! but can you just add better textures to some of the vehicles?
roadmaster inc 24 Aug @ 4:15pm 
can u please add some 40 ton heavy wrecker trucks part of this that we can drive