Victoria 3

Victoria 3

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Local production effects (outdated)
   
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25.11.2022 klo 16.18
19.1.2023 klo 17.08
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Local production effects (outdated)

Kuvaus
Industrial production should be more profitable to place in the states with the appropriate resources.

- The bonuses were moved from industrial buildings to resource buildings.
The following resources add bonuses for industries:
- - Farms (all types)
- - Livestock ranch (these types of production add bonuses for each other)
- - Iron
- - Coal
- - Lead
- - Logging Camp
- - Cotton plantation
Please check the screenshots for the details.

- Add additional production methods for:
- - Wheat farm (sugar beet)
- - Rye farm (Linen)
- - Logging Camp (Nursery) - in order to fix the issue with a wood shortage in the late game

- Some small fixes:
- - A bit of improved wine production
- - 'Butchering Tools' production methods affect fabric production (reduce)

- Сompatible with 'Anbeeld's Revision of AI' mod
30 kommenttia
Choo_Choo_Oreo 6.2.2024 klo 21.43 
Ive done a updated version of this mod here!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3155703530
Friendly<3 24.7.2023 klo 15.45 
it is actually extremely simple to make this mod, very nice idea mate! :D I just copied your code line and re-made the mod. I also added the effect on industry, so having steel mill in same state as .. for example arm factory, gives a bonus to arms factory.
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 21.5.2023 klo 14.27 
will this continue to be worked on?
Strossi 23.3.2023 klo 7.10 
Excellent idea, how it should be and how it was in Vicky2. Except in Vicky3 you can build everything everywhere...

But keep going bro, try balance it as well as you can and good luck.
Make Byzantium Great Again 6.2.2023 klo 9.13 
Bonuses from mines are kinda fine because there's a way stricter limit but holy god are ranches and farms overpowered. Go to any province with like 400 farm spaces. Build every farm/ranch spot, make 1(one) textile mill and watch it have 9 billion pounds in profit
Zippy 26.1.2023 klo 2.31 
addition of new production methods makes this incompat with production method mods :(
wolverine  [tekijä] 19.1.2023 klo 17.09 
removed bonuses for farms and ranch
Munchkin 17.1.2023 klo 11.13 
right now i have 300% prodcuttion bonus in kiev for food factories from farms and ranches alone. As much as i love the idea of the mod, this is just broken and unplayable.
Skill Less 11.1.2023 klo 8.36 
@Earl Grey Tree this is wrong, the bonuses are granted on their base values and they do it once. Otherwise your game whould crash instantly.

Nice try.
Earl Grey Tree 11.1.2023 klo 6.10 
Grain production increases ranch throughput, which (with intensive agriculture) increases grain throughput. This creates an infinite feedback loop of increasing ranch and farm throughput in the province. As grain throughput increases grocery throughput, and ranch throughput increases textile throughput, this creates an infinite loop of growing throughput boosts for groceries, alcohol, and both types of clothing. I used this to produce enough of all four goods to overwhelm world demand...with 25 textile mills and 20 grocery factories in Kanto. The province had a GDP of 2 billion with a population of 12 million. While fun, I don't think that was intended.

TL;DR: I suggest capping the local throughput bonus at 100%.