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1. Карта очень детализирована, даёт чувство "бля такого я не ожидал"
2. Чтобы пройти её до конца - нужно будет сменить режим на сюжет, т.к урон от страйдера в конце хер даст тебе пройти
3. Именно эта карта является примером, почему Valve тщательно тестируют свои игры (они закидывают в игру игрока, молча за ним наблюдают, смотрят что творит игрок и после изменяют код)
даже сам gaben говорил, что игры созданы для веселья, а тут ты пришёл вчитываться и думать че делать после десяти смертей.
5/10 - 5 за карту 0 за геймплей
While technically a mod, it feels more like a full-fledged DLC, offering a fresh perspective on Half-Life: Alyx.
It features incredibly unique mechanics, direction, and new ideas that make it feel like it's on a whole different level compared to most other mods.
However,
the lack of guidance (in many cases, there's no explanation at all) and a section where you have to throw grenades something that can take less than a minute with luck can drag on for over 40 minutes if you hit lag, highlight some major flaws.
There are several other drawbacks as well.
For example:
You often don’t even realize you’re in a puzzle due to the absence of instructions.
You may get stuck or frustrated due to seemingly unfair design.
English-speaking players might especially find it difficult to get through without external help.
"SKILL ISSUE" me all you want, but Jeff isn't even scary so much as a tedious chore.