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If the author of Over the River ever updates his map, he'll more than likely extend his road out to the edge of his cell so they connect naturally. He said he was going to do this a year ago or so in the comments here but must've forgotten? Not sure.
TO BE SAFE you may want to unsub/resub to this mod, so the old LUA directory and its files are cleared out. Or of course you could just manually navigate to the mod's folder and remove it that way.
Blows my mind that we're almost at 200k active subs, super glad that this filled a need for so many people in the PZ community.
Hoping for some big additions come b42. Have a good one folks.
Wonder why I couldn't replicate the issue in my tests. If you don't mind, no big deal if you don't want to, but if you could list any mods that would influence containers or loot? To see if I can at least know the conflicting mod?
Take care either way!
Updated pics and description. I just noticed this since I spun up a new server this morning and chose to go back to Coryerdon instead of Dirkerdam this time around.
Enjoy folks.
I should reach out to the author of Coryerdon and ask if they could get rid of the fence, maybe for at least the width of the road, so there wouldn't even be a need for a sledgehammer. We'll see.
So I don't know what to say, other then it would have to be a unique combo of mods that somehow creates the issue? Sorry I can't offer any more than that.
The container tag used for the shelves to spawn sledgehammers and concrete bags is very unique, I doubt another author would use the same name to tag their containers, as the name incorporates this map mod's name into it to set it apart. But that's moot, since those unique container IDs are tested to re-spawn loot in our plays/tests, so that couldn't be the case either.