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Easy Mechanoids (Biotech patch)
   
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Mod, 1.4, 1.5, 1.6
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499.429 KB
20 listopada 2022 o 6:48
12 lipca o 5:03
Listy zmian: 5 ( zobacz )
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Easy Mechanoids (Biotech patch)

Opis
This is patch for my mod "Easy mechanoids":
Easy mechanoids
for people who own Biotech DLC.

IMPORTANT!
In your load order first load "Easy mechanoids" and later this Biotech patch!!!

Due to changes in mech system this mod is probably incompatible with CE.

Check also:
Trainable Boomalopes, Horses and Donkeys
Milkable Vanilla Animals (Mammals)
Thermal Energy Weapon
Beautiful Mech Node (Gloomlight)
Weaker Breach Axe and Termite Gun
Komentarzy: 8
Sithgrim 11 sierpnia o 0:50 
@Pauaqq Awsome! Thanks for the fast reply.
Pauaqq  [autor] 10 sierpnia o 23:28 
@ Pauaqq player mechs not affected, only enemy ones.
Sithgrim 10 sierpnia o 15:56 
Does this effect player owned mechs as well? I am starting my first mechanitor run and I have this in my mod list from past playthroughs as I really hated how early on my colonies tend to get shredded by mechs. (Yes I am a filthy casual who just enjoys running a colony for a long time.) Considering taking this out if it does effect player owned mechs.
Pauaqq  [autor] 14 grudnia 2022 o 9:24 
@Demize99 Nice, good job :)
Demize99 14 grudnia 2022 o 9:17 
Maybe, thanks to you though I ended up just writing my own patch to fix the problem. :)
Pauaqq  [autor] 14 grudnia 2022 o 8:54 
I can't reproduce bug, m8b mod conflict.
Pauaqq  [autor] 8 grudnia 2022 o 9:29 
@Demize99 Can you post me full log?
Demize99 28 listopada 2022 o 9:21 
FYI, this update does not work, due to missing XML strings in RangedMechanoid.xml


<weaponTags>
<li>MechanoidGunHeavy</li>
<li>ChargeBlasterHeavyGun</li>
</weaponTags>