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Easy Mechanoids (Biotech patch)
   
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Mod, 1.4, 1.5, 1.6
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20 nov 2022 om 6:48
12 jul om 5:03
5 wijzigingsnotities (weergeven)
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Easy Mechanoids (Biotech patch)

Omschrijving
This is patch for my mod "Easy mechanoids":
Easy mechanoids
for people who own Biotech DLC.

IMPORTANT!
In your load order first load "Easy mechanoids" and later this Biotech patch!!!

Due to changes in mech system this mod is probably incompatible with CE.

Check also:
Trainable Boomalopes, Horses and Donkeys
Milkable Vanilla Animals (Mammals)
Thermal Energy Weapon
Beautiful Mech Node (Gloomlight)
Weaker Breach Axe and Termite Gun
8 opmerkingen
Sithgrim 11 aug om 0:50 
@Pauaqq Awsome! Thanks for the fast reply.
Pauaqq  [auteur] 10 aug om 23:28 
@ Pauaqq player mechs not affected, only enemy ones.
Sithgrim 10 aug om 15:56 
Does this effect player owned mechs as well? I am starting my first mechanitor run and I have this in my mod list from past playthroughs as I really hated how early on my colonies tend to get shredded by mechs. (Yes I am a filthy casual who just enjoys running a colony for a long time.) Considering taking this out if it does effect player owned mechs.
Pauaqq  [auteur] 14 dec 2022 om 9:24 
@Demize99 Nice, good job :)
Demize99 14 dec 2022 om 9:17 
Maybe, thanks to you though I ended up just writing my own patch to fix the problem. :)
Pauaqq  [auteur] 14 dec 2022 om 8:54 
I can't reproduce bug, m8b mod conflict.
Pauaqq  [auteur] 8 dec 2022 om 9:29 
@Demize99 Can you post me full log?
Demize99 28 nov 2022 om 9:21 
FYI, this update does not work, due to missing XML strings in RangedMechanoid.xml


<weaponTags>
<li>MechanoidGunHeavy</li>
<li>ChargeBlasterHeavyGun</li>
</weaponTags>