Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Ancient Antigravity Engine
   
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Tags: Mods
File Size
Posted
Updated
5.679 MB
19 Nov, 2022 @ 11:54am
10 Sep @ 7:31am
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Ancient Antigravity Engine

Description
This adds Ancient Tesseract technology to the game.

The Tesseract are energy beings from the galactic center.

+ Adds the Tesseract Antigravity engine.
-- Has 360 degree thrust.
-- Double the force of a Terran huge thruster.
-- Uses 25% more power than a Terran huge thruster.
-- Has 50% more power reserve and quicker resupply threshold.
-- Receives a bonus from an adjacent Engine Room.
-- This engine is for big ships since small ships can fly unpredictably.
-- The antigrav engine is a 3 by 3 room that has no build restrictions due to exhaust common to Terran thrusters.
-- Requirements to build:
80 Steel
20 Hyper-Coils
20 Tri-Steel
12 Processors
8 Diamonds
-- Blueprint costs 125,000 credits (before discounts) from the station's dark web.

Includes Tesseract ship texture and Tesseract decals in 3 sizes with 3 variations each so you can stack colored decals.

Addon: Russian Translation - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3151917703
57 Comments
WillieSea  [author] 10 Sep @ 7:31am 
Updated to game version 0.30.1a.
Speecker 9 Sep @ 8:31pm 
same here unfortunately - gv0.30.1a broke this mod as well :/
Update/Fix will be apreciated ;)
WillieSea  [author] 25 Aug @ 5:25pm 
Which-ever mod you are using that added the engine room needs to be updated to the new version as the old one does not seem to work anymore. I had to update my engine room in my mod "I Win Button" so it would power engines correctly. Otherwise the modded engine room would NOT power the engines.
GodHatesYou! (EOA) 25 Aug @ 3:23pm 
This mod and the phasor have been in my mod list since the earliest days. Thank you for fantastic mods
GodHatesYou! (EOA) 25 Aug @ 3:21pm 
Possibly a mod conflict as i have the same refuel problem. If i remove the engineering room (modded or regular) they will reload them. The engineering room will also not pass on its charge to adjoining engines. also if there is a door in a hall that is not facing the engineering room they will occasional refuel and this is with a crew with nothing to do and a reactor one hall away with a priority of 10. I use the Star wars mods and the Maltis mod for reference
WillieSea  [author] 21 Aug @ 10:55am 
As I said it works fine for me. Been playing the game the last several days with no issues.
Are you using an engine room? If so, which one and is it from a mod?
My crew has path to the AG engine and path from power to AG engine. The vanilla engine room works fine to power it.
MRKNGTURKEY 21 Aug @ 9:59am 
I do have dedicated and surplus crew I set up as engineers with a priority of 10 on resupplying the grav engine
MRKNGTURKEY 21 Aug @ 9:57am 
Anyone else having a issue where the crew just refuses to power the antigravity engine?
WillieSea  [author] 13 Aug @ 4:33pm 
It must be the way you have your crew priority setup or access to power because on my ship all 6 of the engines in different parts of the ship are powered just fine.
GodHatesYou! (EOA) 13 Aug @ 2:20pm 
To start, I have a lot of mods installed so i cant be 100% sure its this mod. That said for some reason my crew isnt refiling these engines all the time. Anyone else having this problem? I have verified doors and access and even built a reactor right next to them.